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authorwm4 <wm4@nowhere>2012-10-14 23:58:49 +0200
committerwm4 <wm4@nowhere>2012-10-15 00:28:59 +0200
commit6557f206efeb4569a42f1e4810172bc97fd64619 (patch)
treeb15fac928a0a5885bb8dc67ef1f3e3dce03fc986 /DOCS
parentf2e662fe3f5a529e83bb298342f899129ce6f07d (diff)
downloadmpv-6557f206efeb4569a42f1e4810172bc97fd64619.tar.bz2
mpv-6557f206efeb4569a42f1e4810172bc97fd64619.tar.xz
manpage: improvements to vo_opengl documentation
Mention the FBO format chaos. Some other things were not entirely correct anymore. Also update the "builtin" documentation in vo_opengl.c.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/en/vo.rst26
1 files changed, 19 insertions, 7 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index f7346a55f5..6248073944 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -239,7 +239,8 @@ opengl
Requires at least OpenGL 2.1 and the GL_ARB_texture_rg extension. For older
drivers, ``opengl-old`` may work.
- Some features are available with OpenGL 3 capable graphics drivers only.
+ Some features are available with OpenGL 3 capable graphics drivers only
+ (or if the necessary extensions are available).
lscale=<filter>
Set the scaling filter. Possible choices:
@@ -270,10 +271,11 @@ opengl
bilinear
Bilinear hardware texture filtering (fastest, mid-quality).
+ This is the default.
lanczos2
- Lanczos scaling with radius=2. Provides a good quality and speed.
- This is the default.
+ Lanczos scaling with radius=2. Provides good quality and speed.
+ This is the default when using ``opengl-hq``.
lanczos3
Lanczos with radius=3.
@@ -322,9 +324,10 @@ opengl
Enable gamma-correct scaling by working in linear light. This
makes use of sRGB textures and framebuffers.
This option forces the options 'indirect' and 'gamma'.
- NOTE: for BT.709 colorspaces, a gamma of 2.35 is assumed. For
- other YUV colorspaces, 2.2 is assumed. RGB input is always
+ NOTE: for YUV colorspaces, gamma 2.2 is assumed. RGB input is always
assumed to be in sRGB.
+ This option is not really useful, as gamma-correct scaling has not much
+ influence on typical video playback.
pbo
Enable use of PBOs. This is faster, but can sometimes lead to
@@ -406,9 +409,12 @@ opengl
is used only on YUV conversion, and only if the video uses
chroma-subsampling.
This mechanism is disabled on RGB input.
+ Specifying this option directly is generally useful for debugging only.
fbo-format=<fmt>
- Selects the internal format of any FBO textures used.
+ Selects the internal format of textures used for FBOs. The format can
+ influence performance and quality of the video output. (FBOs are not
+ always used, and typically only when using extended scalers.)
fmt can be one of: rgb, rgba, rgb8, rgb10, rgb16, rgb16f, rgb32f
Default: rgb.
@@ -424,7 +430,7 @@ opengl
this file. This can be used to speed up loading, since
LittleCMS2 can take a while to create the 3D LUT.
Note that this file contains an uncompressed LUT. Its size depends on
- the ``3dlut-size``, can become very big.
+ the ``3dlut-size``, and can be very big.
icc-intent=<value>
0
@@ -451,6 +457,12 @@ opengl-hq
Note that some cheaper LCDs do dithering that gravely interferes with
vo_opengl's dithering. Disabling dithering with ``dither-depth=-1`` helps.
+ Unlike ``opengl``, ``opengl-hq`` makes use of FBOs by default. Sometimes you
+ can achieve better quality or performance by changing the fbo-format
+ sub-option to ``rgb16f``, ``rgb32f`` or ``rgb``. (Known problems include
+ Mesa/Intel not accepting ``rgb16``, Mesa sometimes not being compiled with
+ float texture support, and some OSX setups being very slow with ``rgb16``,
+ but fast with ``rgb32f``.)
opengl-old
OpenGL video output driver, old version. Video size must be smaller