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authorMartin Herkt <lachs0r@srsfckn.biz>2016-11-23 01:18:21 +0100
committerMartin Herkt <lachs0r@srsfckn.biz>2016-11-23 01:23:12 +0100
commit535e180b9ec4ac26a91b384f793b1411440214a1 (patch)
tree589b78ae062e1ce744c4685b812151754a9e263f /DOCS
parent6b3d682f4e898226bf1d0dc25042ee237bdc1a9b (diff)
downloadmpv-535e180b9ec4ac26a91b384f793b1411440214a1.tar.bz2
mpv-535e180b9ec4ac26a91b384f793b1411440214a1.tar.xz
DOCS/compile-windows: be more specific about the D3D compiler DLL
Also provide a more useful link to _43 and _47.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/compile-windows.md13
1 files changed, 6 insertions, 7 deletions
diff --git a/DOCS/compile-windows.md b/DOCS/compile-windows.md
index f0d0dca50d..6fd5ed79b2 100644
--- a/DOCS/compile-windows.md
+++ b/DOCS/compile-windows.md
@@ -205,11 +205,10 @@ DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
to the windows system ``%PATH%``. Beware though that this can cause problems or
confusion in Cygwin if that is also installed on the machine.
-Use of the ANGLE OpenGL backend requires a copy of ``d3dcompiler_43.dll`` (yes,
-exactly 43) in the path or in the same folder as mpv. It must be of the same
-architecture (x86_64 / i686) as the mpv you compiled. You can find a copy in the
-official mpv builds:
+Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
+matches the version of the D3D SDK that ANGLE was built with
+(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
+same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
+mpv you compiled. You can find copies here:
-https://mpv.srsfckn.biz/mpv-x86_64-20160118.7z
-
-https://mpv.srsfckn.biz/mpv-i686-20160118.7z
+https://mpv.srsfckn.biz/d3dcompiler.7z