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authorNiklas Haas <git@nand.wakku.to>2016-05-30 12:48:01 +0200
committerwm4 <wm4@nowhere>2016-05-30 16:58:25 +0200
commit15bb05d2fe7394478144d323a41023722d1a9d38 (patch)
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downloadmpv-15bb05d2fe7394478144d323a41023722d1a9d38.tar.bz2
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vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional Games in SOMA. Originally inspired by a filmic tone mapping algorithm created by Kodak. From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
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@@ -1074,6 +1074,9 @@ Available video output drivers are:
reinhard
Reinhard tone mapping algorithm. Very simple continuous curve.
Preserves dynamic range and peak but uses nonlinear contrast.
+ hable
+ Similar to ``reinhard`` but preserves dark contrast better (slightly
+ sigmoidal). Developed by John Hable for use in video games.
gamma
Fits a logarithmic transfer between the tone curves.
linear