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author | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
commit | 1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch) | |
tree | 15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /DOCS | |
parent | 39e04e929483847a3e0722d86d53f69837ed99db (diff) | |
download | mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2 mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz |
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.
The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 05d2acf39e..f133c04d76 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -362,21 +362,6 @@ Available video output drivers are: processing chain might do chroma scaling differently if ``lscale`` is disabled. - ``stereo=<value>`` - Select a method for stereo display. You may have to use - ``--video-aspect`` to fix the aspect value. Experimental, do not expect - too much from it. - - no - Normal 2D display - red-cyan - Convert side by side input to full-color red-cyan stereo. - green-magenta - Convert side by side input to full-color green-magenta stereo. - quadbuffer - Convert side by side input to quad buffered stereo. Only supported - by very few OpenGL cards. - ``srgb`` Convert and color correct the output to sRGB before displaying it on the screen. This option enables linear light scaling. It also forces |