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author | wm4 <wm4@nowhere> | 2015-01-02 00:56:54 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-02 00:59:27 +0100 |
commit | 7873301be8a0ed3b6a70c5a32a36e4fa52284ffb (patch) | |
tree | 33003e434facf17bbfb1595ee118357cbb877024 /DOCS | |
parent | 4ed0907f2d596ba66652ca6d739cc12dae7dc2a0 (diff) | |
download | mpv-7873301be8a0ed3b6a70c5a32a36e4fa52284ffb.tar.bz2 mpv-7873301be8a0ed3b6a70c5a32a36e4fa52284ffb.tar.xz |
vo_opengl_old: remove ancient ATI-specific YUV conversions
While there's no actual need to get rid of these, I want to make sure
nobody actually needs this stuff, and removing it is the best way to
get to know this. We still can revert this commit if it turns out there
is a significant need for this stuff.
The final goal is removing vo_opengl_old entirely. Add a warning, which
basically announces this intention.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index c6158b6a10..cee765f1c8 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -687,11 +687,7 @@ Available video output drivers are: control. Gamma can also be set independently for red, green and blue. 5 - Use ATI-specific method (for older cards). This uses an - ATI-specific extension (``GL_ATI_fragment_shader`` - not - ``GL_ARB_fragment_shader``!). At least three texture units are - needed. Provides saturation and hue control. This method is fast - but inexact. + Removed. Used ATI-specific method (for older cards). 6 Use a 3D texture to do conversion via lookup. Needs the ``GL_ARB_fragment_program extension`` and at least four texture |