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authornand <nand@lavabit.com>2012-12-23 19:49:19 +0100
committerwm4 <wm4@nowhere>2012-12-28 13:43:24 +0100
commitb32f2ef0d344e224a24ed72bf7abf394675ea58f (patch)
treea17fed17382267c33866cbaab72d51a5308b4017 /DOCS
parent6be50fa7736e0095ace5cb1b6e8da35aaa5e52df (diff)
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vo_opengl: use more precise gamma for BT.709 with color management
Change from gamma 2.2 to the slightly more precise 1/0.45 as per BT.709. https://www.itu.int/rec/R-REC-BT.709-5-200204-I/en mentions a value of γ=0.45 for the conceptual non-linear precorrection of video signals. This is approximately the inverse of 2.22, and not 2.20 as the code had been using until now.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/en/vo.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index cf92d97efa..941a7a7283 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -325,8 +325,8 @@ opengl
Enable gamma-correct scaling by working in linear light. This
makes use of sRGB textures and framebuffers.
This option forces the options 'indirect' and 'gamma'.
- NOTE: for YUV colorspaces, gamma 2.2 is assumed. RGB input is always
- assumed to be in sRGB.
+ NOTE: for YUV colorspaces, gamma 1/0.45 (2.222) is assumed. RGB input
+ is always assumed to be in sRGB.
This option is not really useful, as gamma-correct scaling has not much
influence on typical video playback. Most visible effect comes from
slightly different gamma.