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authorgabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-03-18 13:57:06 +0000
committergabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-03-18 13:57:06 +0000
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+
+So, I'll describe how this stuff works.
+
+The basis of the program's structure is basically logical, however it's
+a big hack :)
+
+The main modules:
+
+1. streamer.c: this is the input, this reads the file or the VCD.
+ what it has to know: appropriate buffering, seek, skip functions,
+ reading by bytes, or blocks with any size.
+ The stream_t structure describes the input stream, file/device.
+
+2. demuxer.c: this makes the demultiplexing of the input to audio and video
+ channels, and their reading by buffered packages.
+ The demuxer.c is basically a framework, which is the same for all the
+ input formats, and there are parsers for each of them (mpeg-es,
+ mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files.
+ The structure is the demuxer_t. There is only one demuxer.
+
+2.a. demuxer stream, that is DS. Its struct is demux_stream_t
+ Every channel (a/v) has one.
+ For now, there can be 2 for each demuxer, one for the audio and one
+ for the video.
+
+2.b. demux_packet_t, that is DP.
+ This contains one chunk (avi) or packet (asf,mpg).
+ In the memory they are stored as chained lists, since they are of
+ different sizes.
+
+ Now, how this reading works?
+ - demuxer.c/demux_read_data() is called, it gets how many bytes,
+ and where (memory address), would we like to read, and from which
+ DS. The codecs call this.
+ - this checks if the given DS's buffer contains something, if so, it
+ reads from there as much as needed. If there isn't enough, it calls
+ ds_fill_buffer(), which:
+ - checks if the given DS has buffered packages (DP's), if so, it moves
+ the oldest to the buffer, and reads on. If the list is empty, it
+ calls demux_fill_buffer() :
+ - this calls the parser for the input format, which reads the file
+ onward, and moves the found packages to their buffers.
+ Well it we'd like an audio package, but only a bunch of video
+ packages are available, then sooner or later the:
+ DEMUXER: Too many (%d in %d bytes) audio packets in the buffer
+ error shows up.
+
+So everything is ok 'till now, I want to move them to a separate lib.
+
+Now, go on:
+
+3. mplayer.c - ooh, he's the boss :)
+ The timing is solved odd, since it has/recommended to be done differently
+ for each of the formats, and sometimes can be done by many ways.
+ There are the a_frame and v_frame float variables, they store the
+ just played a/v position is seconds.
+ A new frame is displayed if v_frame<a_frame, and sound is decoded if
+ a_frame<v_frame.
+ When playing (a/v), it increases the variables by the duration of the
+ played a/v. In video, it's usually 1.0/fps, but I have to mention that
+ doesn't really matters at video, for example asf doesn't have that,
+ instead there is "duration" and it can change per frames.
+ MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
+ Maybe only AVI and MPEG1 has fixed fps.
+
+ So everything works perfect until the audio and video are in perfect
+ synchronity, since the audio goes, it gives the timing, and if the
+ time of a frame passed, the next frame is displayed.
+ But what if these two aren't synchronized in the input file?
+ PTS correction kicks in. The input demuxers read the PTS (presentation
+ timestamp) of the packages, and with it we can see if the streams
+ are synchronized. Then MPlayer can correct the a_frame, within
+ a given maximal bounder (see -mc option). The summary of the
+ corrections can be found in c_total .
+
+ Of course this is not everything, several things suck.
+ For example the soundcards delay, which has to be corrected by
+ MPlayer: that's why it needs the size of the audio buffer. It can
+ be measured with select(), which is unfortunately not supported by
+ every card... That's when it has to be given with the -abs option.
+
+ Then there's another problem: in MPEG, the PTS is not given by
+ frames, rather by sectors, which can contain 10 frames, or only 0.1 .
+ In order this won't fuck up timing, we average the PTS by 5 frames,
+ and use this when correcting.
+
+ Life didn't get simpler with AVI. There's the "official" timing
+ method, the BPS-based, so the header contains how many compressed
+ audio bytes belong to one second of frames.
+ Of course this doesn't always work... why it should :)
+ So I emulate the MPEG's PTS/sector method on AVI, that is the
+ AVI parser calculates a fake PTS for every read chunk, decided by
+ the type of the frames. This is how my timing is done. And sometimes
+ this works better.
+
+ In AVI, usually there is a bigger piece of audio stored first, then
+ comes the video. This needs to be calculated into the delay, this is
+ called "Initial PTS delay".
+ Of course there are 2 of them, one is stored in the header and not
+ really used :) the other isn't stored anywhere, this can only be
+ measured...
+
+4. Codecs. They are separate libs.
+ For example libac3, libmpeg2, xa/*, alaw.c, opendivx/*, loader, mp3lib.
+ mplayer.c calls them if a piece of audio or video needs to be played.
+ (see the beginning of 3.)
+ And they call the appropriate demuxer, to get the compressed data.
+ (see 2.)
+
+5.a Codec controller: this is the greates hack in the whole :)
+ The libmpeg2 is so unstable, that I can't believe it.
+ Of course I don't mean it bullshit :) rather it only accepts
+ totally perfect, errorfree streams. If it founds error, it's
+ just a segfault ;) And don't start laughing, this is great this way,
+ from the view of speed it would be 50-100% slower if stuffed full with
+ verifications. That's why I solved it by running it in a separate
+ process, and if it dies, who cares, just start another.
+ However, a few things are needed for this:
+ - codec controller process: a separate process, which sleeps, but if
+ its child (the libmpeg2 process) dies, it quickly starts another.
+ So the MPlayer doesn't have to care about this, it just pumps the
+ compressed stuff into the child, which displays it.
+ - shmem: the compressed data, and the uncompressed frames are both
+ in shared memory, so all 3 processes (mplayer, codeccontrol,
+ libmpeg2 codec) sees 'em, so they can trade data fast.
+ - FIFO is used for the communication between them.
+ - If the child dies while decoding, the succesfully decoded data
+ isn't lost, they are inherited by the new child throught the
+ shared mem! So only a little error can be seen in the video,
+ it won't disappear or turn green, as in the older versions.
+
+ The disadvantage of this all is that since the libvo and libmpeg2
+ are closely related, the libvo needs to run in the same process as
+ the libmpeg2, in the one that keeps dying/reborning, and not in the
+ one that has the controlling process, the MPlayer. This causes a
+ lot of problems, mostly at the handling of events in the libvo window
+ (keypresses, etc). So there are miscellaneous workarounds, a lot of
+ FIFO, and trick which exploits that X doesn't care which process
+ queries its events.
+
+ I'd like to solve this in the near future, and use the signal/longjmp
+ (this is a hack, too:)) method, developed on the mpeg2dec-devel list.
+
+5. libvo: this displays the frame. There are 2 different output routines in it:
+
+5.a draw_slice(): this displays YV12 pictures (3 frames, a full sized which
+ contains brightness, and 2 with 1/4 sizes, which contain the colour
+ info). MPEG codecs (libmpeg2, opendivx) use this. This doesn't have
+ to display the whole frame, only update small parts of it.
+5.b draw_frame(): this is the older interface, this displays only complete
+ frames, and can do only packed format (YUV2, RGB/BGR).
+ Win32 codecs use this (DivX, Indeo, etc).