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author | igv <igv@mail.com> | 2016-07-15 09:26:35 +0300 |
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committer | wm4 <wm4@nowhere> | 2017-03-25 13:39:21 +0100 |
commit | 6b8dadd7c18f682d51c695dbfa7b3f3ea2794969 (patch) | |
tree | 09a5fce2fa046d06549be457773358b322903ddd /DOCS | |
parent | 2aae5ce0bae31f97d2506c455596150fdea49b0b (diff) | |
download | mpv-6b8dadd7c18f682d51c695dbfa7b3f3ea2794969.tar.bz2 mpv-6b8dadd7c18f682d51c695dbfa7b3f3ea2794969.tar.xz |
vo_opengl: add tex_offset uniform variable to user shaders
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/options.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 2a56097f77..bdcf708557 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4204,6 +4204,8 @@ The following video options are currently all specific to ``--vo=opengl`` and vec2 target_size The size in pixels of the visible part of the scaled (and possibly cropped) image. + vec2 tex_offset + Texture offset introduced by user shaders or options like panscan, video-align-x/y, video-pan-x/y. Internally, vo_opengl may generate any number of the following textures. Whenever a texture is rendered and saved by vo_opengl, all of the passes |