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authorJames Ross-Gowan <rossy@jrg.systems>2017-10-18 23:40:23 +1100
committerJames Ross-Gowan <rossy@jrg.systems>2017-10-18 23:55:13 +1100
commitd9e3bad500e69508ad904205a8ddf234abd3c874 (patch)
tree710df88561fb54d2e7c956e648f39d136c368f2f /DOCS
parent872c2403a48a02ad29b4b35926e184865c3dfe74 (diff)
downloadmpv-d9e3bad500e69508ad904205a8ddf234abd3c874.tar.bz2
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vo_gpu: add rgba16hf to the list of FBO formats
This should be functionally identical to rgba16f, since the formats only differ in their representation on the CPU, but it could be useful for RA backends that don't expose rgba16f, like Vulkan. It's definitely useful for the WIP D3D11 backend.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/options.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 9d92d5c13c..8ff7ccd508 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4707,9 +4707,9 @@ The following video options are currently all specific to ``--vo=gpu`` and
Selects the internal format of textures used for FBOs. The format can
influence performance and quality of the video output. ``fmt`` can be one
of: rgb8, rgb10, rgb10_a2, rgb16, rgb16f, rgb32f, rgba12, rgba16, rgba16f,
- rgba32f. Default: ``auto``, which maps to rgba16 on desktop GL, and rgba16f
- or rgb10_a2 on GLES (e.g. ANGLE), unless GL_EXT_texture_norm16 is
- available.
+ rgba16hf, rgba32f. Default: ``auto``, which maps to rgba16 on desktop GL,
+ and rgba16f or rgb10_a2 on GLES (e.g. ANGLE), unless GL_EXT_texture_norm16
+ is available.
``--gamma-factor=<0.1..2.0>``
Set an additional raw gamma factor (default: 1.0). If gamma is adjusted in