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authorAkemi <der.richter@gmx.de>2018-01-20 16:10:42 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-01-20 14:43:49 -0800
commit828f38e10d184ad1081dc48da7981e7315d94055 (patch)
tree03017ebc5862933258735d4161f55bca0046860a /DOCS
parentdb08e28304693c1b2e8cbfbad0c28c23c1a414d7 (diff)
downloadmpv-828f38e10d184ad1081dc48da7981e7315d94055.tar.bz2
mpv-828f38e10d184ad1081dc48da7981e7315d94055.tar.xz
video: change some remaining vo_opengl mentions to vo_gpu
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/tech-overview.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/tech-overview.txt b/DOCS/tech-overview.txt
index a648e67027..2c4b2341f0 100644
--- a/DOCS/tech-overview.txt
+++ b/DOCS/tech-overview.txt
@@ -177,13 +177,13 @@ video/out/:
Video output. They also create GUI windows and handle user input. In most
cases, the windowing code is shared among VOs, like x11_common.c for X11 and
w32_common.c for Windows. The VOs stand between frontend and windowing code.
- vo_opengl can pick a windowing system at runtime, e.g. the same binary can
+ vo_gpu can pick a windowing system at runtime, e.g. the same binary can
provide both X11 and Cocoa support on OSX.
VOs can be reconfigured at runtime. A vo_reconfig() call can change the video
resolution and format, without destroying the window.
- vo_opengl should be taken as reference.
+ vo_gpu should be taken as reference.
audio/:
format.h/format.c define the uncompressed audio formats. (As well as some