diff options
author | wm4 <wm4@nowhere> | 2013-11-04 00:00:18 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2013-11-04 00:11:07 +0100 |
commit | 571e697a7c557d10bcc9130915c431829981d877 (patch) | |
tree | 027490a8aca629a9c3d321556b5bc6da5159d844 /DOCS | |
parent | 6f17410f88fd3765b6598b4e706b1d03ee85efe8 (diff) | |
download | mpv-571e697a7c557d10bcc9130915c431829981d877.tar.bz2 mpv-571e697a7c557d10bcc9130915c431829981d877.tar.xz |
vo_opengl: add infrastructure for hardware decoding OpenGL interop
Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.
This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.
Add infrastructure to support this. The next commit will add support for
VA-API.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/en/vo.rst | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 4590ec33f2..fd14c6a128 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -241,6 +241,11 @@ Available video output drivers are: Some features are available with OpenGL 3 capable graphics drivers only (or if the necessary extensions are available). + Hardware decoding over OpenGL-interop is supported to some degree. Note + that in this mode, some corner case might not be gracefully handled, and + colorspace conversion and chroma upsampling is generally in the hand of + the hardware decoder APIs. + ``lscale=<filter>`` ``bilinear`` |