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author | Wessel Dankers <wsl@fruit.je> | 2013-01-12 15:50:58 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-01-27 13:27:32 +0100 |
commit | d84b572b8cc07484a8c3e92a6a536b80930fad5b (patch) | |
tree | 744eae3dd1f1bd53d14f4fe69faa3f97878d7c01 /DOCS | |
parent | 8a7b8c3dd6ddb58adb221cfd194c57457a40839c (diff) | |
download | mpv-d84b572b8cc07484a8c3e92a6a536b80930fad5b.tar.bz2 mpv-d84b572b8cc07484a8c3e92a6a536b80930fad5b.tar.xz |
vo_opengl: always dither
Dithering was disabled if the input bit depth was not larger than the
output bit depth of the screen framebuffer. But since scaling, RGB
conversion, and other filters change the number of significant bits
anyway, dithering could still benefit image quality even in these
cases. Always do dithering, unless dithering is completely disabled.
The original intention of this mechanism was not to change the image
needlessly when playing video that matches the native bit depth of the
screen.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/en/vo.rst | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 824342b279..b87f982632 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -337,11 +337,6 @@ opengl 8 Dither to 8 bit output. - Note that dithering will always be disabled if the bit depth - of the video is lower or equal to the detected dither-depth. - If color management is enabled, input depth is assumed to be - 16 bits, because the 3D LUT output is 16 bit wide. - Note that the depth of the connected video display device can not be detected. Often, LCD panels will do dithering on their own, which conflicts with vo_opengl's dithering, and leads to ugly output. |