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author | wm4 <wm4@nowhere> | 2013-04-23 14:16:06 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-04-23 14:16:06 +0200 |
commit | d638a8eda8212e69652415b313e0ce75e1210f1c (patch) | |
tree | b305408e91544668157a550d6935ca8a3a3745c0 /DOCS | |
parent | 7bb3929a5dbe99631e690104a9af63c17dc3a355 (diff) | |
download | mpv-d638a8eda8212e69652415b313e0ce75e1210f1c.tar.bz2 mpv-d638a8eda8212e69652415b313e0ce75e1210f1c.tar.xz |
manpage: remove references to --no-slices
Background: slice support has been completely removed, because it
doesn't work with multithreading, and provides a rather bad complexity
to performance tradeoff otherwise.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/en/vo.rst | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 29c1364f77..6e39e57793 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -474,7 +474,7 @@ opengl-old (no-)force-pbo Always uses PBOs to transfer textures even if this involves an extra copy. Currently this gives a little extra speed with NVidia drivers - and a lot more speed with ATI drivers. May need ``--no-slices`` and + and a lot more speed with ATI drivers. May need the ati-hack suboption to work correctly. (no-)scaled-osd Changes the way the OSD behaves when the size of the window changes @@ -626,12 +626,6 @@ opengl-old slice-height=<0-...> Number of lines copied to texture in one piece (default: 0). 0 for whole image. - - *NOTE*: If YUV colorspace is used (see `yuv` suboption), special rules - apply: If the decoder uses slice rendering (see ``--no-slices``), this - setting has no effect, the size of the slices as provided by the - decoder is used. If the decoder does not use slice rendering, the - default is 16. sw Continue even if a software renderer is detected. |