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author | wm4 <wm4@nowhere> | 2019-10-25 21:54:35 +0200 |
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committer | wm4 <wm4@nowhere> | 2019-10-25 21:54:35 +0200 |
commit | 4a823499002f3e6c9c7ceb781f0e4933cbfb9b24 (patch) | |
tree | 3520704914d62298b9c0bf6e510225b7d7618f55 /DOCS | |
parent | 52536aaa7b2cd1b8fe6b0d197f13aeb907aa7bea (diff) | |
download | mpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.bz2 mpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.xz |
input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/options.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 5d35e226dc..197423e6b2 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -3408,7 +3408,7 @@ Input Enable/disable Apple Remote support. Enabled by default (except for libmpv). ``--input-gamepad=<yes|no>`` - Enable/disable SDL2 Gamepad support. Enabled by default (except for libmpv). + Enable/disable SDL2 Gamepad support. Disabled by default. ``--input-cursor``, ``--no-input-cursor`` Permit mpv to receive pointer events reported by the video output |