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author | Niklas Haas <git@nand.wakku.to> | 2016-05-30 12:30:23 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-30 16:58:22 +0200 |
commit | 48015009b7f8073de1a81cf9624c104f071496bc (patch) | |
tree | e6fae680dde239f8a25fe2ec4fd3fd738e66591d /DOCS | |
parent | 899d3e55b341874cce5145db3511fcaa166dc50b (diff) | |
download | mpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.bz2 mpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.xz |
vo_opengl: rename tone-mapping=simple to reinhard
This is the canonical name for the algorithm. I simply didn't know it
before.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index e3096ab46f..1f1e40ec00 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -1071,9 +1071,9 @@ Available video output drivers are: clip Hard-clip any out-of-range values (default) - simple - Very simple continuous curve. Preserves dynamic range and peak but - uses nonlinear contrast. + reinhard + Reinhard tone mapping algorithm. Very simple continuous curve. + Preserves dynamic range and peak but uses nonlinear contrast. gamma Fits a logarithmic transfer between the tone curves. linear @@ -1084,7 +1084,7 @@ Available video output drivers are: Set tone mapping parameters. Ignored if the tone mapping algorithm is not tunable. This affects the following tone mapping algorithms: - simple + reinhard Specifies the local contrast coefficient at the display peak. Defaults to 0.5, which means that in-gamut values will be about half as bright as when clipping. |