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authorarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-04-13 02:09:18 +0000
committerarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-04-13 02:09:18 +0000
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+libvo --- the library to handle video output by A'rpi, 2002.04
+============================================
+
+Note: before start on this, read colorspaces.txt !
+
+The constants for different pixelformats are defined in img_format.h,
+their usage is mandatory.
+
+Each vo driver _has_ to implement these:
+
+ preinit():
+ init the video system (to support querying for supported formats)
+
+ uninit():
+ Uninit the whole system, this is on the same "level" as preinit.
+
+ control():
+ Current controls:
+ VOCTRL_QUERY_FORMAT - queries if a given pixelformat is supported.
+ It also returns various flags decsirbing the capabilities
+ of the driver with teh given mode. for the flags, see
+ file vfcaps.h !
+ the most important flags, every driver must properly report
+ these:
+ 0x1 - supported (with or without conversion)
+ 0x2 - supported without conversion (define 0x1 too!)
+ 0x100 - driver/hardware handles timing (blocking)
+ also SET sw/hw scaling and osd support flags, and flip,
+ and accept_stride if you implement put_image (see vfcaps.h)
+ NOTE: VOCTRL_QUERY_FORMAT may be called _before_ first config()
+ but is always called between preinit() and uninit()
+ VOCTRL_GET_IMAGE
+ libmpcodecs Direct Rendering interface
+ You need to update mpi (mp_image.h) structure, for example,
+ look at vo_x11, vo_sdl, vo_xv or mga_common.
+ VOCTRL_PUT_IMAGE
+ replacement for the current draw_slice/draw_frame way of
+ passing video frames. by implementing SET_IMAGE, you'll get
+ image in mp_image struct instead of by calling draw_*.
+ unless you return VO_TRUE for VOCTRL_PUT_IMAGE call, the
+ old-style draw_* functils will be called!
+ Note: draw_slice is still mandatory, for per-slice rendering!
+ VOCTRL_RESET - reset the video device
+ This is sent on seeking and similar and is useful if you are
+ using a device which prebuffers frames that need to flush them
+ before refilling audio/video buffers.
+ VOCTRL_PAUSE
+ VOCTRL_RESUME
+ VOCTRL_GUISUPPORT
+ return true only if driver supports co-operation with
+ MPlayer's GUI (not yet used by GUI)
+ VOCTRL_QUERY_VAA - this is used by the vidix extension
+ this is used by the vidix extension to fill a vo_vaa_t struct,
+ I do not know how this works since I'm not the author of this
+
+ config():
+ Set up the video system. You get the dimensions and flags.
+ width, height: size of the source image
+ d_width, d_height: wanted scaled/display size (it's a hint)
+ Flags:
+ 0x01 - force fullscreen (-fs)
+ 0x02 - allow mode switching (-vm)
+ 0x04 - allow software scaling (-zoom)
+ 0x08 - flipping (-flip)
+ They're defined as VOFLAG_* (see libvo/video_out.h)
+
+ IMPORTAMT NOTE: config() may be called 0 (zero), 1 or more (2,3...)
+ times between preinit() and uninit() calls. You MUST handle it, and
+ you shouldn't crash at second config() call or at uninit() without
+ any config() call! To make your life easier, vo_config_count is
+ set to the number of previous config() call, counted from preinit().
+ It's set by the caller (vf_vo.c), you don't have to increase it!
+ So, you can check for vo_config_count>0 in uninit() when freeing
+ resources allocated in config() to avoid crash!
+
+ draw_slice(): this displays YV12 pictures (3 planes, one full sized that
+ contains brightness (Y), and 2 quarter-sized which the colour-info
+ (U,V). MPEG codecs (libmpeg2, opendivx) use this. This doesn't have
+ to display the whole frame, only update small parts of it.
+
+ draw_frame(): this is the older interface, this displays only complete
+ frames, and can do only packed format (YUY2, RGB/BGR).
+ Win32 codecs use this (DivX, Indeo, etc).
+ If you implement VOCTRL_PUT_IMAGE, you can left draw_frame.
+
+ draw_osd(): this displays subtitles and OSD.
+ It's a bit tricky to use it, since it's a callback-style stuff.
+ It should call vo_draw_text() with screen dimension and your
+ draw_alpha implementation for the pixelformat (function pointer).
+ The vo_draw_text() checks the characters to draw, and calls
+ draw_alpha() for each. As a help, osd.c contains draw_alpha for
+ each pixelformats, use this if possible!
+
+ NOTE: this one will be obsolete soon! But it's still usefull when
+ you want to do tricks, like rendering osd _after_ hardware scaling
+ (tdfxfb) or render subtitles under of the image (vo_mpegpes, sdl)
+
+ flip_page(): this is called after each frame, this diplays the buffer for
+ real. This is 'swapbuffers' when double-buffering.
+