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authordiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-27 12:41:27 +0000
committerdiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-27 12:41:27 +0000
commit8ac2b7bbf5995968b045ab88c22cb2730b1c88e2 (patch)
tree17f1e2215c7f27908a2f7dd1f3b1d902f20c44d9 /DOCS/tech/encoding-tips.txt
parent3447bd1d0566efd1db43862c81e46e445d0f17c5 (diff)
downloadmpv-8ac2b7bbf5995968b045ab88c22cb2730b1c88e2.tar.bz2
mpv-8ac2b7bbf5995968b045ab88c22cb2730b1c88e2.tar.xz
cosmetics: XviD --> Xvid
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26897 b3059339-0415-0410-9bf9-f77b7e298cf2
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diff --git a/DOCS/tech/encoding-tips.txt b/DOCS/tech/encoding-tips.txt
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@@ -304,7 +304,7 @@ This way it apeared that the minimum bits per block is ~40, very
good results are with ~50, and everything above 60 is a waste of bandwidth.
And what's actually funny is that it was independent of codec used. The
results were exactly the same, whether I used DIV3 (with tricky nandub's
-magick), ffmpeg odivx, DivX5 on Windows or XviD.
+magick), ffmpeg odivx, DivX5 on Windows or Xvid.
Surprisingly there is one advantage of using nandub-DIV3 for bitrate
starved encoding: ringing almost never apears this way.