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authorarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-12-15 18:40:42 +0000
committerarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-12-15 18:40:42 +0000
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downloadmpv-7b448af68c567937aca6c843f08577174b98c135.tar.bz2
mpv-7b448af68c567937aca6c843f08577174b98c135.tar.xz
encoding tips - collected from mplayer-users list mailings by
Martin Pavon <martin_199ar@yahoo.com.ar> (some additions/changes by me) git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@8464 b3059339-0415-0410-9bf9-f77b7e298cf2
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+
+ENCODING QUALITY - OR WHY AUTOMATISM IS BAD.
+
+Hi everyone.
+
+Some days ago someone suggested adding some preset options to mencoder.
+At that time I replied 'don't do that', and now I decided to elaborate
+on that.
+
+Warning: this is rather long, and it involves mathematics. But if you
+don't want to bother with either then why are you encoding in the
+first place? Go do something different!
+
+The good news is: it's all about the bpp (bits per pixel).
+
+The bad news is: it's not THAT easy ;)
+
+This mail is about encoding a DVD to MPEG4. It's about the video
+quality, not (primarily) about the audio quality or some other fancy
+things like subtitles.
+
+The first step is to encode the audio. Why? Well if you encode the
+audio prior to the video you'll have to make the video fit onto one
+(or two) CD(s). That way you can use oggenc's quality based encoding
+mode which is much more sophisticated than its ABR based mode.
+
+After encoding the audio you have a certain amount of space left to
+fill with video. Let's assume the audio takes 60M (no problem with
+Vorbis), and you aim at a 700M CD. This leaves you 640M for the video.
+Let's further assume that the video is 100 minutes or 6000 seconds
+long, encoded at 25fps (those nasty NTSC fps values give me
+headaches. Adjust to your needs, of course!). This leaves you with
+a video bitrate of:
+
+ $videosize * 8
+$videobitrate = --------------
+ $length * 1000
+
+$videosize in bytes, $length in seconds, $videobitrate in kbit/s.
+In my example I end up with $videobitrate = 895.
+
+And now comes the question: how do I chose my encoding parameters
+so that the results will be good? First let's take a look at a
+typical mencoder line:
+
+mencoder -dvd 1 -o /dev/null -oac copy -ovc lavc \
+ -lavcopts vcodec=mpeg4:vbitrate=1000:vhq:vqmin=2:\
+ vlelim=-4:vcelim=9:lumi_mask=0.05:dark_mask=0.01:vpass=1 \
+ -vop scale=640:480,crop=716:572:2:2
+
+Phew, all those parameters! Which ones should I change? NEVER leave
+out 'vhq'. Never ever. 'vqmin=2' is always good if you aim for sane
+settings - like 'normal length' movies on one CD, 'very long movies'
+on two CDs and so on. vcodec=mpeg4 is mandatory.
+
+The 'vlelim=-4:vcelim=9:lumi_mask=0.05:dark_mask=0.01' are parameters
+suggested by D Richard Felker for non-animated movies, and they
+improve quality a bit.
+
+But the two things that have the most influence on quality are
+vbitate and scale. Why? Because both together tell the codec how
+many bits it may spend on each frame for each bit: and this is
+the 'bpp' value (bits per pixel). It's simply defined as
+
+ $videobitrate * 1000
+$bpp = -----------------------
+ $width * $height * $fps
+
+I've attached a small Perl script that calculates the $bpp for
+a movie. You'll have to give it four parameters:
+a) the cropped but unscaled resolution (use '-vop cropdetect'),
+b) the encoded aspect ratio. All DVDs come at 720x576 but contain
+a flag that tells the player wether it should display the DVD at
+an aspect ratio of 4/3 (1.333) or at 16/9 (1.777). Have a look
+at mplayer's output - there's something about 'prescaling'. That's
+what you are looking for.
+c) the video bitrate in kbit/s and
+d) the fps.
+
+In my example the command line and calcbpp.pl's output would look
+like this (warning - long lines ahead):
+
+mosu@anakin:~$ ./calcbpp.pl 720x440 16/9 896 25
+Prescaled picture: 1023x440, AR 2.33
+720x304, diff 5, new AR 2.37, AR error 1.74% scale=720:304 bpp: 0.164
+704x304, diff -1, new AR 2.32, AR error 0.50% scale=704:304 bpp: 0.167
+688x288, diff 8, new AR 2.39, AR error 2.58% scale=688:288 bpp: 0.181
+672x288, diff 1, new AR 2.33, AR error 0.26% scale=672:288 bpp: 0.185
+656x288, diff -6, new AR 2.28, AR error 2.17% scale=656:288 bpp: 0.190
+640x272, diff 3, new AR 2.35, AR error 1.09% scale=640:272 bpp: 0.206
+624x272, diff -4, new AR 2.29, AR error 1.45% scale=624:272 bpp: 0.211
+608x256, diff 5, new AR 2.38, AR error 2.01% scale=608:256 bpp: 0.230
+592x256, diff -2, new AR 2.31, AR error 0.64% scale=592:256 bpp: 0.236
+576x240, diff 8, new AR 2.40, AR error 3.03% scale=576:240 bpp: 0.259
+560x240, diff 1, new AR 2.33, AR error 0.26% scale=560:240 bpp: 0.267
+544x240, diff -6, new AR 2.27, AR error 2.67% scale=544:240 bpp: 0.275
+528x224, diff 3, new AR 2.36, AR error 1.27% scale=528:224 bpp: 0.303
+512x224, diff -4, new AR 2.29, AR error 1.82% scale=512:224 bpp: 0.312
+496x208, diff 5, new AR 2.38, AR error 2.40% scale=496:208 bpp: 0.347
+480x208, diff -2, new AR 2.31, AR error 0.85% scale=480:208 bpp: 0.359
+464x192, diff 7, new AR 2.42, AR error 3.70% scale=464:192 bpp: 0.402
+448x192, diff 1, new AR 2.33, AR error 0.26% scale=448:192 bpp: 0.417
+432x192, diff -6, new AR 2.25, AR error 3.43% scale=432:192 bpp: 0.432
+416x176, diff 3, new AR 2.36, AR error 1.54% scale=416:176 bpp: 0.490
+400x176, diff -4, new AR 2.27, AR error 2.40% scale=400:176 bpp: 0.509
+384x160, diff 5, new AR 2.40, AR error 3.03% scale=384:160 bpp: 0.583
+368x160, diff -2, new AR 2.30, AR error 1.19% scale=368:160 bpp: 0.609
+352x144, diff 7, new AR 2.44, AR error 4.79% scale=352:144 bpp: 0.707
+336x144, diff 0, new AR 2.33, AR error 0.26% scale=336:144 bpp: 0.741
+320x144, diff -6, new AR 2.22, AR error 4.73% scale=320:144 bpp: 0.778
+
+A word for the $bpp. For a fictional movie which is only black and
+white: if you have a $bpp of 1 then the movie would be stored
+uncompressed :) For a real life movie with 24bit color depth you
+need compression of course. And the $bpp can be used to make the
+decision easier.
+
+As you can see the resolutions suggested by the script are all
+dividable by 16. This will make the aspect ratio slightly wrong,
+but no one will notice.
+
+Now if you want to decide which resolution (and scaling parameters)
+to chose you can do that by looking at the $bpp:
+
+< 0.10: don't do it. Please. I beg you!
+< 0.15: It will look bad.
+< 0.20: You will notice blocks, but it will look ok.
+< 0.25: It will look really good.
+> 0.25: It won't really improve visually.
+> 0.30: Don't do that either - try a bigger resolution instead.
+
+Of course these values are not absolutes! For movies with really lots
+of black areas 0.15 may look very good. Action movies with only high
+motion scenes on the other hand may not look perfect at 0.25. But these
+values give you a great idea about which resolution to chose.
+
+I see a lot of people always using 512 for the width and scaling
+the height accordingly. For my (real-world-)example this would be
+simply a waste of bandwidth. The encoder would probably not even
+need the full bitrate, and the resulting file would be smaller
+than my targetted 700M.
+
+After encoding you'll do your 'quality check'. First fire up the movie
+and see whether it looks good to you or not. But you can also do a
+more 'scientific' analysis. The second Perl script I attached counts
+the quantizers used for the encoding. Simply call it with
+
+countquant.pl < divx2pass.log
+
+It will print out which quantizer was used how often. If you see that
+e.g. the lowest quantizer (vqmin=2) gets used for > 95% of the frames
+then you can safely increase your picture size.
+
+> The "counting the quantesizer"-thing could improve the quality of
+> full automated scripts, as I understand ?
+
+Yes, the log file analysis can be used be tools to automatically adjust
+the scaling parameters (if you'd do that you'd end up with a three-pass
+encoding for the video only ;)), but it can also provide answers for
+you as a human. From time to time there's a question like 'hey,
+mencoder creates files that are too small! I specified this bitrate and
+the resulting file is 50megs short of the target file size!'. The
+reason is probably that the codec already uses the minimum quantizer
+for nearly all frames so it simply does not need more bits. A quick
+glance at the distribution of the quantizers can be enlightening.
+
+Another thing is that q=2 and q=3 look really good while the 'bigger'
+quantizers really lose quality. So if your distribution shows the
+majority of quantizers at 4 and above then you should probably decrease
+the resolution (you'll definitly see block artefacts).
+
+
+Well... Several people will probably disagree with me on certain
+points here, especially when it comes down to hard values (like the
+$bpp categories and the percentage of the quantizers used). But
+the idea is still valid.
+
+And that's why I think that there should NOT be presets in mencoder
+like the presets lame knows. 'Good quality' or 'perfect quality' are
+ALWAYS relative. They always depend on a person's personal preferences.
+If you want good quality then spend some time reading and - more
+important - understanding what steps are involved in video encoding.
+You cannot do it without mathematics. Oh well, you can, but you'll
+end up with movies that could certainly look better.
+
+Now please shoot me if you have any complaints ;)
+
+--
+ ==> Ciao, Mosu (Moritz Bunkus)
+
+===========
+ANOTHER APPROACH: BITS PER BLOCK:
+
+> $videobitrate * 1000
+> $bpp = -----------------------
+> $width * $height * $fps
+
+Well, I came to similar equation going through different route. Only I
+didn't use bits per pixel, in my case it was bits per block (BPB). The block
+is 16x16 because lots of software depends on video width/height being
+divisable by 16. And because I didn't like this 0.2 bit per pixel, when
+bit is quite atomic ;)
+
+So the equation was something like:
+
+ bitrate
+bpb = -----------------
+ fps * ((width * height) / (16 * 16))
+
+(width and height are from destination video size, and bitrate is in
+bits (i.e. 900kbps is 900000))
+
+This way it apeared that the minimum bits per block is ~40, very
+good results are with ~50, and everything above 60 is a waste of bandwith.
+And what's actually funny is that it was independant of codec used. The
+results were exactly the same, whether I used DIV3 (with tricky nandub's
+magick), ffmpeg odivx, DivX5 on Windows or XviD.
+
+Surprisingly there is one advantage of using nandub-DIV3 for bitrate
+starved encoding: ringing almost never apears this way.
+
+But I also found out, that the quality/BPB isn't constant for
+drastically different resolutions. Smaller picture (like MPEG1 sizes)
+need more BPB to look good than say typical MPEG2 resolutions.
+
+Robert
+
+
+===========
+DON'T SCALE DOWN TOO MUCH
+
+Sometimes I found that encoding to y-scaled only DVD qualty (ie 704 x
+288 for a 2.85 film) gives better visual quality than a scaled-down
+version even if the quantizers are significantly higher than for the
+scaled-down version.
+Keep in mind that blocs, fuzzy parts and generaly mpeg artefacts in a
+704x288 image will be harder to spot in full-screen mode than on a
+512x208 image. In fact I've see example where the same movie looks
+better compressed to 704x288 with an average weighted quantizer of
+~3 than the same movie scaled to 576x240 with an average weighted
+quantizer of 2.4.
+Btw, a print of the weighted average quantizer would be nice in
+countquant.pl :)
+
+Another point in favor of not trying to scale down too much : on hard
+scaled-down movies, the MPEG codec will need to compress relatively
+high frequencies rather than low frequencies and it doesn't like that
+at all. You will see less and less returns while you scale down and
+scale down again in desesperate need of some bandwidth :)
+
+In my experience, don't try to go below a width of 576 without closely
+watching what's going on.
+
+--
+Rémi
+
+===========
+TIPS FOR ENCODING
+
+That being said, with video you have some tradeoffs you can make. Most
+people seem to encode with really basic options, but if you play with
+single coefficient elimination and luma masking settings, you can save lots
+of bits, resulting in lower quantizers, which means less blockiness and
+less ugly noise (ringing) around sharp borders. The tradeoff, however, is
+that you'll get some "muddiness" in some parts of the image. Play around
+with the settings and see for yourself. The options I typically use for
+(non-animated) movies are:
+
+vlelim=-4
+vcelim=9
+lumi_mask=0.05
+dark_mask=0.01
+
+If things look too muddy, making the numbers closer to 0. For anime and
+other animation, the above recommendations may not be so good.
+
+Another option that may be useful is allowing four motion vectors per
+macroblock (v4mv). This will increase encoding time quite a bit, and
+last I checked it wasn't compatible with B frames. AFAIK, specifying
+v4mv should never reduce quality, but it may prevent some old junky
+versions of DivX from decoding it (can anyone conform?). Another issue
+might be increased cpu time needed for decoding (again, can anyone
+confirm?).
+
+To get more fair distribution of bits between low-detail and
+high-detail scenes, you should probably try increasing vqcomp from the
+default (0.5) to something in the range 0.6-0.8.
+
+Of course you also want to make sure you crop ALL of the black border and
+any half-black pixels at the edge of the image, and make sure the final
+image dimensions after cropping and scaling are multiples of 16. Failing to
+do so will drastically reduce quality.
+
+Finally, if you can't seem to get good results, you can try scaling the
+movie down a bit smaller or applying a weak gaussian blur to reduce the
+amount of detail.
+
+Now, my personal success story! I just recently managed to fit a beautiful
+encode of Kundun (well over 2 hours long, but not too many high-motion
+scenes) on one cd at 640x304, with 66 kbit/sec abr ogg audio, using the
+options I described above. So, IMHO it's definitely possible to get very
+good results with libavcodec (certainly MUCH better than all the idiot
+"release groups" using DivX3 make), as long as you take some time to play
+around with the options.
+
+
+Rich
+
+============
+ABOUT VLELIM, VCELIM, LUMI_MASK AND DARK_MASK PART I: LUMA & CHROMA
+
+
+The l/c in vlelim and vcelim stands for luma (brightness plane) and chroma
+(color planes). These are encoded separately in all mpeg-like algorithms.
+Anyway, the idea behind these options is (at least from what I understand)
+to use some good heuristics to determine when the change in a block is less
+than the threshold you specify, and in such a case, to just encode the
+block as "no change". This saves bits and perhaps speeds up encoding. Using
+a negative value for either one means the same thing as the corresponding
+positive value, but the DC coefficient is also considered. Unfortunately
+I'm not familiar enough with the mpeg terminology to know what this means
+(my first guess would be that it's the constant term from the DCT), but it
+probably makes the encoder less likely to apply single coefficient
+elimination in cases where it would look bad. It's presumably recommended
+to use negative values for luma (which is more noticable) and positive for
+chroma.
+
+The other options -- lumi_mask and dark_mask -- control how the quantizer
+is adjusted for really dark or bright regions of the picture. You're
+probably already at least a bit familiar with the concept of quantizers
+(qscale, lower = more precision, higher quality, but more bits needed to
+encode). What not everyone seems to know is that the quantizer you see
+(e.g. in the 2pass logs) is just an average for the whole frame, and lower
+or higher quantizers may in fact be used in parts of the picture with more
+or less detail. Increasing the values of lumi_mask and dark_mask will cause
+lavc to aggressively increase the quantizer in very dark or very bright
+regions of the picture (which are presumably not as noticable to the human
+eye) in order to save bits for use elsewhere.
+
+Rich
+
+===================
+ABOUT VLELIM, VCELIM, LUMI_MASK AND DARK_MASK PART II: VQSCALE
+
+OK, a quick explanation. The quantizer you set with vqscale=N is the
+per-frame quantizer parameter (aka qp). However, with mpeg4 it's
+allowed (and recommended!) for the encoder to vary the quantizer on a
+per-macroblock (mb) basis (as I understand it, macroblocks are 16x16
+regions composed of 4 8x8 luma blocks and 2 8x8 chroma blocks, u and
+v). To do this, lavc scores each mb with a complexity value and
+weights the quantizer accordingly. However, you can control this
+behavior somewhat with scplx_mask, tcplx_mask, dark_mask, and
+lumi_mask.
+
+scplx_mask -- raise quantizer on mb's with lots of spacial complexity.
+Spacial complexity is measured by variance of the texture (this is
+just the actual image for I blocks and the difference from the
+previous coded frame for P blocks).
+
+tcplx_mask -- raise quantizer on mb's with lots of temporal
+complexity. Temporal complexity is measured according to motion
+vectors.
+
+dark_mask -- raise quantizer on very dark mb's.
+
+lumi_mask -- raise quantizer on very bright mb's.
+Somewhere around 0-0.15 is a safe range for these values, IMHO. You
+might try as high as 0.25 or 0.3. You should probably never go over
+0.5 or so.
+
+Now, about naq. When you adjust the quantizers on a per-mb basis like
+this (called adaptive quantization), you might decrease or (more
+likely) increase the average quantizer used, so that it no longer
+matches the requested average quantizer (qp) for the frame. This will
+result in weird things happening with the bitrate, at least from my
+experience. What naq does is "normalize adaptive quantization". That
+is, after the above masking parameters are applied on a per-mb basis,
+the quantizers of all the blocks are rescaled so that the average
+stays fixed at the desired qp.
+
+So, if I used vqscale=4 with naq and fairly large values for the
+masking parameters, I might be likely to see lots of frames using
+qscale 2,3,4,5,6,7 across different macroblocks as needed, but with
+the average sticking around 4. However, I haven't actually tested such
+a setup yet, so it's just speculation right now.
+
+Have fun playing around with it.
+
+Rich
+
+======================
+TIPS FOR ENCODING OLD BLACK & WHITE MOVIES:
+
+I found myself that 4:3 B&W old movies are very hard to compress well. In
+addition to the 4:3 aspect ratio which eats lots of bits, those movies are
+typically very "noisy", which doesn't help at all. Anyway :
+
+> After a few tries I am
+> still a little bit disappointed with the video quality. Since it is a
+> "dark" movies, there is a lot of black on the pictures, and on the
+> encoded avi I can see a lot of annoying "mpeg squares". I am using
+> avifile codec, but the best I think is to give you the command line I
+> used to encode a preview of the result:
+
+>
+> First pass:
+> mencoder TITLE01-ANGLE1.VOB -oac copy -ovc lavc -lavcopts
+> vcodec=mpeg4:vhq:vpass=1:vbitrate=800:keyint=48 -ofps 23.976 -npp lb
+> -ss 2:00 -endpos 0:30 -vop scale -zoom -xy 640 -o movie.avi
+
+1) keyint=48 is way too low. The default value is 250, this is in *frames*
+not seconds. Key frames are significantly larger than P or B frames, so the
+less key frames you have, better the overall movie will be. (huh, like Yoda
+I speak ;). Try keyint=300 or 350. Don't go beyond that if you want
+relatively precise seeking.
+
+2) you may want to play with vlelim and vcelim options. This can gives you
+a significant "quality" boost. Try one of these couples :
+
+vlelim=-2:vcelim=3
+vlelim=-3:vcelim=5
+vlelim=-4:vcelim=7
+(and yes, there's a minus)
+
+3) crop & rescale the movie before passing it to the codec. First crop the
+movie to not encode black bars if there's any. For a 1h40mn movie
+compressed to a 700 MB file, I would try something between 512x384 and
+480x320. Don't go below that if you want something relatively sharp when
+viewed fullscreen.
+
+4) I would recommend using the Ogg Vorbis audio codec with the .ogm
+container format. Ogg Vorbis compress audio better than MP3. On a typical
+old, mono-only audio stream, a 45 kbits/s Vorbis stream is ok. How to
+extract & compress an audio stream from a ripped DVD (mplayer -dvd 1
+-dumpstream) :
+
+rm -f audiodump.pcm ; mkfifo -m 600 audiodump.pcm
+mplayer -quiet -vc null -vo null -aid 128 -ao pcm -nowaveheader stream.dump &
+oggenc --raw --raw-bits=16 --raw-chan=2 --raw-rate=48000 -q 1 -o audio-us.ogg
++audiodump.pcm &
+wait
+
+For a nice set of utilities to manager the .ogm format, see Moritz Bunkus'
+ogmtools (google is your friend).
+
+5) use the "v4mv" option. This could gives you a few more bits at the
+expense of a slightly longer encoding. This is a "lossless" option, I mean
+with this option you don't throw away some video information, it just
+selects a more precise motion estimation method. Be warned that on some
+very un-typical scenes this option may gives you a longer file than
+without, although it's very rare and on a whole film I think it's always a
+win.
+
+6) you can try the new luminance & darkness masking code. Play
+with the "lumi_mask" and "dark_mask" options. I would recommend using
+something like :
+lumi_mask=0.07:dark_mask=0.10:naq:
+lumi_mask=0.10:dark_mask=0.12:naq:
+lumi_mask=0.12:dark_mask=0.15:naq
+lumi_mask=0.13:dark_mask=0.16:naq:
+Be warned that these options are really experimental and the result
+could be very good or very bad depending on your visualization device
+(computer CRT, TV or TFT screen). Don't push too hard these options.
+
+> Second pass:
+> the same with vpass=2
+
+7) I've found that lavc gives better results when the first pass is done
+with "vqscale=2" instead of a target bitrate. The statistics collected
+seems to be more precise. YMMV.
+
+> I am new to mencoder, so please tell me any idea you have even if it
+> obvious. I also tried the "gray" option of lavc, to encode B&W only,
+> but strangely it gives me "pink" squares from time to time.
+
+Yes, I've seen that too. Playing the resulting file with "-lavdopts gray"
+fix the problem but it's not very nice ...
+
+> So if you could tell me what option of mencoder or lavc I should be
+> looking at to lower the number of "squares" on the image, it would be
+> great. The version of mencoder i use is 0.90pre8 on a macos x PPC
+> platform. I guess I would have the same problem by encoding anime
+> movies, where there are a lot of region of the image with the same
+> color. So if you managed to solve this problem...
+
+You could also try the "mpeg_quant" flag. It selects a different set of
+quantizers and produce somewhat sharper pictures and less blocks on large
+zones with the same or similar luminance, at the expense of some bits.
+
+> This is completely off topic, but do you know how I can create good
+> subtitles from vobsub subtitles ? I checked the -dumpmpsub option of
+> mplayer, but is there a way to do it really fast (ie without having to
+> play the whole movie) ?
+
+I didn't find a way under *nix to produce reasonably good text subtitles
+from vobsubs. OCR *nix softwares seems either not suited to the task, not
+powerful enough or both. I'm extracting the vobsub subtitles and simply use
+them with the .ogm
+
+/ .avi :
+1) rip the DVD to harddisk with "mplayer -dvd 1 -dumpstream"
+2) mount the DVD and copy the .ifo file
+2) extract all vobsubs to one single file with something like :
+
+for f in 0 1 2 3 4 5 6 7 8 9 10 11 ; do \
+ mencoder -ovc copy -oac copy -o /dev/null -sid $f -vobsubout sous-titres
++-vobsuboutindex $f -ifo vts_01_0.ifo stream.dump
+done
+
+(and yes, I've a DVD with 12 subtitles)
+--
+Rémi
+
+================================
+
+TIPS FOR SMOKE & CLOUDS
+
+Q: I'm trying to encode Dante's Peak and I'm having problems with clouds,
+fog and smoke: They don't look fine (they look very bad if I watch the
+movie in TVout). There are some artifacts, white clouds looks as snow
+mountains, there are things likes hip in the colors so one can see frontier
+curves between white and light gray and dark gray ... (I don't know if you
+can understand me, I want to mean that the colors don't change smoothly)
+In particular I'm using vqscale=2:vhq:v4mv
+
+A: Try adding "vqcomp=0.7:vqblur=0.2:mpeg_quant" to lavcopts.
+
+Q: I tried your suggestion and it improved the image a little ... but not
+enough. I was playing with different options and I couldn't find the way.
+I suppose that the vob is not so good (watching it in TV trough the
+computer looks better than my encoding, but it isn't a lot of better).
+
+A: Yes, those scenes with qscale=2 looks terrible :-(
+
+Try with vqmin=1 in addition to mpeg_quant:vlelim=-4:vcelim=-7 (and maybe
+with "-sws 10 -ssf ls=1" to sharpen a bit the image) and read about vqmin=1
+in DOCS/tech/libavc-options.txt.
+
+If after the whole movie is encoded you still see the same problem, it will
+means that the second pass didn't picked-up q=1 for this scene. Force q=1
+with the "vrc_override" option.
+
+Q: By the way, is there a special difficult in encode clouds or smoke?
+
+A: I would say it depends on the sharpness of these clouds / smokes and the
+fact that they are mostly black/white/grey or colored. The codec will do
+the right thing with vqmin=2 for example on a cigarette smoke (sharp) or on
+a red/yellow cloud (explosion, cloud of fire). But may not with a grey and
+very fuzzy cloud like in the chocolat scene. Note that I don't know exactly
+why ;)
+
+A = Rémi
+
+