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authorwm4 <wm4@nowhere>2019-12-12 12:46:59 +0100
committerwm4 <wm4@nowhere>2019-12-12 12:46:59 +0100
commitaee413d246bd183c943c2face339433478719317 (patch)
treea6c9c3411882d37b9fbf35c5d17bd9a477b855d3 /DOCS/man
parentcc746c9508a2e64a69cb75ea7b9ec8ac437934ff (diff)
downloadmpv-aee413d246bd183c943c2face339433478719317.tar.bz2
mpv-aee413d246bd183c943c2face339433478719317.tar.xz
manpage: fix --vulkan-async-compute default value
Seems like this was silently changed to enabled by default on the change to libplacebo, without adjusting the manpage. Fix the documented default. Also add a comment about Nvidia; see referenced issue. Fixes: #7245
Diffstat (limited to 'DOCS/man')
-rw-r--r--DOCS/man/options.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 9335d69b63..c2fd9136a3 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4839,8 +4839,8 @@ The following video options are currently all specific to ``--vo=gpu`` and
GPUs. It's worth noting that if async compute is enabled, and the device
supports more compute queues than graphics queues (bound by the restrictions
set by ``--vulkan-queue-count``), mpv will internally try and prefer the
- use of compute shaders over fragment shaders wherever possible. Not enabled
- by default, since it seems to cause issues with some drivers.
+ use of compute shaders over fragment shaders wherever possible. Enabled by
+ default, although Nvidia users may want to disable it.
``--d3d11-warp=<yes|no|auto>``
Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU