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authorwm4 <wm4@nowhere>2018-02-12 18:44:46 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-02-13 17:45:29 -0800
commit4107a8be6ccd843378414704e69225168e3494f9 (patch)
tree94408f8ea65db801e060ca695f0fd867ba39652b /DOCS/man
parent6b2b2b75b9f27af3d0e8b115cca75de8903d36a4 (diff)
downloadmpv-4107a8be6ccd843378414704e69225168e3494f9.tar.bz2
mpv-4107a8be6ccd843378414704e69225168e3494f9.tar.xz
vf_vavpp: select best quality deinterlacing algorithm by default
This switches the default away from "bob" to the best algorithm reported as supported by the driver. This is convenient for users, and there is no reason to use something worse by default. Untested.
Diffstat (limited to 'DOCS/man')
-rw-r--r--DOCS/man/vf.rst6
1 files changed, 5 insertions, 1 deletions
diff --git a/DOCS/man/vf.rst b/DOCS/man/vf.rst
index 17df70f920..d979337e42 100644
--- a/DOCS/man/vf.rst
+++ b/DOCS/man/vf.rst
@@ -478,10 +478,14 @@ Available mpv-only filters are:
no
Don't perform deinterlacing.
+ auto
+ Select the best quality deinterlacing algorithm (default). This
+ goes by the order of the options as documented, with
+ ``motion-compensated`` being considered best quality.
first-field
Show only first field.
bob
- bob deinterlacing (default).
+ bob deinterlacing.
weave, motion-adaptive, motion-compensated
Advanced deinterlacing algorithms. Whether these actually work
depends on the GPU hardware, the GPU drivers, driver bugs, and