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author | wm4 <wm4@nowhere> | 2015-11-21 17:33:32 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-11-21 18:17:14 +0100 |
commit | d5df90a295904e05a7bc26db31e8334b6c5c0e6e (patch) | |
tree | d2a1eeb922c8e92180710e0fe2ba37163f59b6f6 /DOCS/man | |
parent | 3245b7f275ba9bd59583bb05474619cf2817ecc2 (diff) | |
download | mpv-d5df90a295904e05a7bc26db31e8334b6c5c0e6e.tar.bz2 mpv-d5df90a295904e05a7bc26db31e8334b6c5c0e6e.tar.xz |
vo_opengl: use ANGLE by default if available (except for "hq" preset)
Running mpv with default config will now pick up ANGLE by default. Since
some think ANGLE is still not good enough for hq features, extend the
"es" option to reject GLES backends, and add to to the opengl-hq preset.
One consequence is that mpv will by default use libswscale to convert
10 bit video to 8 bit, before it reaches the VO.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/vo.rst | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 5376f269e3..031232030e 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -777,6 +777,10 @@ Available video output drivers are: Cocoa/OS X win Win32/WGL + angle + Direct3D11 through the OpenGL ES translation layer ANGLE. This + supports almost everything the ``win`` backend does, except ICC + profiles, high bit depth video input, and the ``nnedi3`` prescaler. x11 X11/GLX wayland @@ -786,8 +790,15 @@ Available video output drivers are: x11egl X11/EGL - ``es`` - Force or prefer GLES2/3 over desktop OpenGL, if supported. + ``es=<mode>`` + Select whether to use GLES: + + yes + Try to prefer ES over Desktop GL + no + Try to prefer desktop GL over ES + auto + Use the default for each backend (default) ``fbo-format=<fmt>`` Selects the internal format of textures used for FBOs. The format can @@ -955,7 +966,7 @@ Available video output drivers are: This is equivalent to:: - --vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband + --vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband:es=no Note that some cheaper LCDs do dithering that gravely interferes with ``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps. |