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author | Niklas Haas <git@nand.wakku.to> | 2015-03-15 06:27:11 +0100 |
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committer | Niklas Haas <git@nand.wakku.to> | 2015-03-15 18:01:39 +0100 |
commit | ac1e31957d00d06071757fd271c09a045cd6f39a (patch) | |
tree | a0c29bea4f1381216aa769356b27b581697b116b /DOCS/man | |
parent | 44a78a2be20ef3affac7e6f3aa98c0742cf019a9 (diff) | |
download | mpv-ac1e31957d00d06071757fd271c09a045cd6f39a.tar.bz2 mpv-ac1e31957d00d06071757fd271c09a045cd6f39a.tar.xz |
vo_opengl: add oversample scaler
This is like nearest neighbour, but the edges between pixels are
linearly interpolating if needed, as if they had been (naively)
oversampled.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/vo.rst | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index d76c95f987..b59f97b6a9 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -356,6 +356,12 @@ Available video output drivers are: Sharpening strength. Increasing this makes the image sharper but adds more ringing and aliasing. Defaults to 0.5. + ``oversample`` + Minimum distance to an edge before interpolation is used. Setting + this to 0 will always interpolate edges, whereas setting it to 0.5 + will never interpolate, thus behaving as if the regular nearest + neighbour algorithm was used. Defaults to 0.0. + ``scale-radius=<r>`` Set radius for filters listed below, must be a float number between 1.0 and 16.0. Defaults to be 3.0 if not specified. |