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author | Jan Ekström <jeebjp@gmail.com> | 2019-10-12 00:35:22 +0300 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2019-10-13 22:31:33 +1100 |
commit | 648d7859300562a99f035e06a0d42245c3c46e23 (patch) | |
tree | d627852fd319b8e6b3a11b2aef526b6b43712113 /DOCS/man | |
parent | 4809a3f48d41f5414057e965c0f18e0279cc2abe (diff) | |
download | mpv-648d7859300562a99f035e06a0d42245c3c46e23.tar.bz2 mpv-648d7859300562a99f035e06a0d42245c3c46e23.tar.xz |
vo_gpu/d3d11: add support for configuring swap chain format
Query information on the system output most linked to the swap chain,
and either utilize a user-configured format, or either 8bit
RGBA or 10bit RGB with 2bit alpha depending on the system output's
bit depth.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/options.rst | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 277bf0df12..b6263f0485 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4708,6 +4708,18 @@ The following video options are currently all specific to ``--vo=gpu`` and functionality to receive a device, such as D3D11VA or DXVA2's DXGI mode, will be affected by this choice. +``--d3d11-output-format=<auto|rgba8|bgra8|rgb10_a2|rgba16f>`` + Select a specific D3D11 output format to utilize for D3D11 rendering. + "auto" is the default, which will pick either rgba8 or rgb10_a2 depending + on the configured desktop bit depth. rgba16f and bgra8 are left out of + the autodetection logic, and are available for manual testing. + + .. note:: + + Desktop bit depth querying is only available from an API available + from Windows 10. Thus on older systems it will only automatically + utilize the rgba8 output format. + ``--d3d11va-zero-copy=<yes|no>`` By default, when using hardware decoding with ``--gpu-api=d3d11``, the video image will be copied (GPU-to-GPU) from the decoder surface to a |