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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-02-02 20:39:22 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-02-02 20:39:22 +0000
commit3ffb8d58530957efb291294d6e16dc261236e8ee (patch)
treeda112b306190ea5106f1782d9fb6f87068bdc4b8 /DOCS/man
parentf8e4b8ec7c82b6cc2658b13399135cba3f4ec646 (diff)
downloadmpv-3ffb8d58530957efb291294d6e16dc261236e8ee.tar.bz2
mpv-3ffb8d58530957efb291294d6e16dc261236e8ee.tar.xz
Document auto-detection of -vo gl:yuv=... value.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30490 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/man')
-rw-r--r--DOCS/man/en/mplayer.13
1 files changed, 2 insertions, 1 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 6f1230c375..196ac51794 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3858,8 +3858,9 @@ Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
In most cases this is probably slower than doing software conversion to RGB.
.IPs yuv=<n>
Select the type of YUV to RGB conversion.
+The default is auto-detection deciding between values 0 and 2.
.RSss
-0: Use software conversion (default).
+0: Use software conversion.
Compatible with all OpenGL versions.
Provides brightness, contrast and saturation control.
.br