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author | Jan Ekström <jeebjp@gmail.com> | 2018-05-06 03:01:58 +0300 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2019-10-30 02:41:25 +0200 |
commit | fc29620ec876b8cf8a95e9d1aedd24e76ef3204c (patch) | |
tree | ca13858d0e9aba6dfbcf7e48cebc2b85526a1377 /DOCS/man | |
parent | 93dd77b38e4eefd13bc2d3aab24adaa46e72f728 (diff) | |
download | mpv-fc29620ec876b8cf8a95e9d1aedd24e76ef3204c.tar.bz2 mpv-fc29620ec876b8cf8a95e9d1aedd24e76ef3204c.tar.xz |
vo_gpu/d3d11: add support for configuring swap chain color space
By default utilizes the color space of the desktop on which the
swap chain is located. If a specific value is defined, it will be
instead be utilized.
Enables configuration of the PQ color space (BT.2020 primaries,
PQ transfer function) for HDR.
Additionally, signals the swap chain color space to the renderer,
so that the render looks correct without having to specify
target-trc or target-prim manually.
Due to all of the APIs being Win10+ only, will only work starting
with Windows 10.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/options.rst | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 197423e6b2..c8af27bcb7 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4746,6 +4746,19 @@ The following video options are currently all specific to ``--vo=gpu`` and from Windows 10. Thus on older systems it will only automatically utilize the rgba8 output format. +``--d3d11-output-csp=<auto|srgb|linear|pq|bt.2020>`` + Select a specific D3D11 output color space to utilize for D3D11 rendering. + "auto" is the default, which will select the color space of the desktop + on which the swap chain is located. + + Values other than "srgb" and "pq" have had issues in testing, so they + are mostly available for manual testing. + + .. note:: + + Swap chain color space configuration is only available from an API + available from Windows 10. Thus on older systems it will not work. + ``--d3d11va-zero-copy=<yes|no>`` By default, when using hardware decoding with ``--gpu-api=d3d11``, the video image will be copied (GPU-to-GPU) from the decoder surface to a |