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author | Niklas Haas <git@haasn.xyz> | 2017-07-06 05:43:00 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-06 05:43:00 +0200 |
commit | 9e04018f920c6c8eed46a779af00f9543e6539d6 (patch) | |
tree | d88e2b05dfb2f6f2a9d902d69357ef976ab99017 /DOCS/man | |
parent | 6f77444f6c2d82feeebcd46a2b2f7ae3252648ef (diff) | |
download | mpv-9e04018f920c6c8eed46a779af00f9543e6539d6.tar.bz2 mpv-9e04018f920c6c8eed46a779af00f9543e6539d6.tar.xz |
vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/options.rst | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 896a6f3dad..7e6199b5e3 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4723,6 +4723,16 @@ The following video options are currently all specific to ``--vo=opengl`` and linear Specifies the scale factor to use while stretching. Defaults to 1.0. +``--tone-mapping-desaturate=<value>`` + Apply desaturation for highlights that exceed this level of brightness. The + higher the parameter, the more color information will be preserved. This + setting helps prevent unnaturally blown-out colors for super-highlights, by + (smoothly) turning into white instead. This makes images feel more natural, + at the cost of reducing information about out-of-range colors. + + The default of 2.0 is somewhat conservative and will mostly just apply to + skies or directly sunlit surfaces. A setting of 0.0 disables this option. + ``--icc-profile=<file>`` Load an ICC profile and use it to transform video RGB to screen output. Needs LittleCMS 2 support compiled in. This option overrides the |