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author | wm4 <wm4@nowhere> | 2017-04-08 16:38:56 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-04-08 16:43:56 +0200 |
commit | 759ac6cc93bd1895a8f9233b8e9256889bdef6aa (patch) | |
tree | 86f3a5c58a695f936f06e62c754dc29286479851 /DOCS/man | |
parent | e7940ddbf35cd752bbac793c0896463c2c58e599 (diff) | |
download | mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.bz2 mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.xz |
vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
Diffstat (limited to 'DOCS/man')
-rw-r--r-- | DOCS/man/options.rst | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 4066e606df..1a5bd637b7 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4750,6 +4750,18 @@ The following video options are currently all specific to ``--vo=opengl`` and This option might be silently removed in the future. +``--opengl-shader-cache-dir=<dirname>`` + Store and load compiled GL shaders in this directory. Normally, shader + compilation is very fast, so this is usually not needed. But some GL + implementations (notably ANGLE, the default on Windows) have relatively + slow shader compilation, and can cause startup delays. + + NOTE: This is not cleaned automatically, so old, unused cache files may + stick around indefinitely. + + This option might be silently removed in the future, if ANGLE fixes shader + compilation speed. + Miscellaneous ------------- |