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authorwm4 <wm4@nowhere>2015-01-02 00:56:54 +0100
committerwm4 <wm4@nowhere>2015-01-02 00:59:27 +0100
commit7873301be8a0ed3b6a70c5a32a36e4fa52284ffb (patch)
tree33003e434facf17bbfb1595ee118357cbb877024 /DOCS/man/vo.rst
parent4ed0907f2d596ba66652ca6d739cc12dae7dc2a0 (diff)
downloadmpv-7873301be8a0ed3b6a70c5a32a36e4fa52284ffb.tar.bz2
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vo_opengl_old: remove ancient ATI-specific YUV conversions
While there's no actual need to get rid of these, I want to make sure nobody actually needs this stuff, and removing it is the best way to get to know this. We still can revert this commit if it turns out there is a significant need for this stuff. The final goal is removing vo_opengl_old entirely. Add a warning, which basically announces this intention.
Diffstat (limited to 'DOCS/man/vo.rst')
-rw-r--r--DOCS/man/vo.rst6
1 files changed, 1 insertions, 5 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index c6158b6a10..cee765f1c8 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -687,11 +687,7 @@ Available video output drivers are:
control. Gamma can also be set independently for red, green and
blue.
5
- Use ATI-specific method (for older cards). This uses an
- ATI-specific extension (``GL_ATI_fragment_shader`` - not
- ``GL_ARB_fragment_shader``!). At least three texture units are
- needed. Provides saturation and hue control. This method is fast
- but inexact.
+ Removed. Used ATI-specific method (for older cards).
6
Use a 3D texture to do conversion via lookup. Needs the
``GL_ARB_fragment_program extension`` and at least four texture