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authorNiklas Haas <git@nand.wakku.to>2016-05-30 12:30:23 +0200
committerwm4 <wm4@nowhere>2016-05-30 16:58:22 +0200
commit48015009b7f8073de1a81cf9624c104f071496bc (patch)
treee6fae680dde239f8a25fe2ec4fd3fd738e66591d /DOCS/man/vo.rst
parent899d3e55b341874cce5145db3511fcaa166dc50b (diff)
downloadmpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.bz2
mpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.xz
vo_opengl: rename tone-mapping=simple to reinhard
This is the canonical name for the algorithm. I simply didn't know it before.
Diffstat (limited to 'DOCS/man/vo.rst')
-rw-r--r--DOCS/man/vo.rst8
1 files changed, 4 insertions, 4 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index e3096ab46f..1f1e40ec00 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -1071,9 +1071,9 @@ Available video output drivers are:
clip
Hard-clip any out-of-range values (default)
- simple
- Very simple continuous curve. Preserves dynamic range and peak but
- uses nonlinear contrast.
+ reinhard
+ Reinhard tone mapping algorithm. Very simple continuous curve.
+ Preserves dynamic range and peak but uses nonlinear contrast.
gamma
Fits a logarithmic transfer between the tone curves.
linear
@@ -1084,7 +1084,7 @@ Available video output drivers are:
Set tone mapping parameters. Ignored if the tone mapping algorithm is
not tunable. This affects the following tone mapping algorithms:
- simple
+ reinhard
Specifies the local contrast coefficient at the display peak.
Defaults to 0.5, which means that in-gamut values will be about
half as bright as when clipping.