diff options
author | Niklas Haas <git@nand.wakku.to> | 2015-01-20 21:24:29 +0100 |
---|---|---|
committer | Niklas Haas <git@nand.wakku.to> | 2015-01-22 19:40:04 +0100 |
commit | 02df9886ea239a8efa578677d44ee9b5f74be422 (patch) | |
tree | 276f75d9a92524e91949fce7425826b090d88731 /DOCS/man/vo.rst | |
parent | f24c2e0f56fdcef9b14c4a2ed15c4e9e801bbeab (diff) | |
download | mpv-02df9886ea239a8efa578677d44ee9b5f74be422.tar.bz2 mpv-02df9886ea239a8efa578677d44ee9b5f74be422.tar.xz |
vo_opengl: switch to nearest neighbour for trivial resampling
This is significantly faster for FBOs on most modern GPUs, although it
did not result in a huge difference for the video source texture on the
sizes I tested. It might be more significant for 1080p or 4K content, so
it's worth revisiting this in the future.
It also renames SAMPLE_BILINEAR to SAMPLE_TRIVIAL to match the
semantics.
Diffstat (limited to 'DOCS/man/vo.rst')
0 files changed, 0 insertions, 0 deletions