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author | wm4 <wm4@nowhere> | 2018-02-12 18:44:46 +0100 |
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committer | Kevin Mitchell <kevmitch@gmail.com> | 2018-02-13 17:45:29 -0800 |
commit | 4107a8be6ccd843378414704e69225168e3494f9 (patch) | |
tree | 94408f8ea65db801e060ca695f0fd867ba39652b /DOCS/man/vf.rst | |
parent | 6b2b2b75b9f27af3d0e8b115cca75de8903d36a4 (diff) | |
download | mpv-4107a8be6ccd843378414704e69225168e3494f9.tar.bz2 mpv-4107a8be6ccd843378414704e69225168e3494f9.tar.xz |
vf_vavpp: select best quality deinterlacing algorithm by default
This switches the default away from "bob" to the best algorithm reported
as supported by the driver. This is convenient for users, and there is
no reason to use something worse by default.
Untested.
Diffstat (limited to 'DOCS/man/vf.rst')
-rw-r--r-- | DOCS/man/vf.rst | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/DOCS/man/vf.rst b/DOCS/man/vf.rst index 17df70f920..d979337e42 100644 --- a/DOCS/man/vf.rst +++ b/DOCS/man/vf.rst @@ -478,10 +478,14 @@ Available mpv-only filters are: no Don't perform deinterlacing. + auto + Select the best quality deinterlacing algorithm (default). This + goes by the order of the options as documented, with + ``motion-compensated`` being considered best quality. first-field Show only first field. bob - bob deinterlacing (default). + bob deinterlacing. weave, motion-adaptive, motion-compensated Advanced deinterlacing algorithms. Whether these actually work depends on the GPU hardware, the GPU drivers, driver bugs, and |