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authorNicolas F <ovdev@fratti.ch>2021-08-29 17:25:39 +0200
committeravih <avih@users.noreply.github.com>2021-08-29 18:31:55 +0300
commit8aef22e45debedc107917e674072976c55c07f0d (patch)
treea908dc7490b863675390070b2181d491bb2611b1 /DOCS/man/options.rst
parentdffb94f94d4b0e3b96e616459ee96b0c11e95353 (diff)
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DOCS/options: fix minor typo in compute shaders
This "bw" should most likely be a "be".
Diffstat (limited to 'DOCS/man/options.rst')
-rw-r--r--DOCS/man/options.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index bb69e3a6c5..c216f88ede 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -5661,7 +5661,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
Specifies that this shader should be treated as a compute shader, with
the block size bw and bh. The compute shader will be dispatched with
however many blocks are necessary to completely tile over the output.
- Within each block, there will bw tw*th threads, forming a single work
+ Within each block, there will be tw*th threads, forming a single work
group. In other words: tw and th specify the work group size, which can
be different from the block size. So for example, a compute shader with
bw, bh = 32 and tw, th = 8 running on a 500x500 texture would dispatch