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authorwm4 <wm4@nowhere>2019-10-25 21:54:35 +0200
committerwm4 <wm4@nowhere>2019-10-25 21:54:35 +0200
commit4a823499002f3e6c9c7ceb781f0e4933cbfb9b24 (patch)
tree3520704914d62298b9c0bf6e510225b7d7618f55 /DOCS/man/options.rst
parent52536aaa7b2cd1b8fe6b0d197f13aeb907aa7bea (diff)
downloadmpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.bz2
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input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as breaking vo_sdl, or reacting to various input devices while the window is not focused. It's also pretty obscure, or at least new. Disable it by default.
Diffstat (limited to 'DOCS/man/options.rst')
-rw-r--r--DOCS/man/options.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 5d35e226dc..197423e6b2 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -3408,7 +3408,7 @@ Input
Enable/disable Apple Remote support. Enabled by default (except for libmpv).
``--input-gamepad=<yes|no>``
- Enable/disable SDL2 Gamepad support. Enabled by default (except for libmpv).
+ Enable/disable SDL2 Gamepad support. Disabled by default.
``--input-cursor``, ``--no-input-cursor``
Permit mpv to receive pointer events reported by the video output