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authorNiklas Haas <git@haasn.xyz>2018-12-27 18:34:19 +0100
committerJan Ekström <jeebjp@gmail.com>2019-02-18 01:54:06 +0200
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vo_gpu: improve tone mapping desaturation
Instead of desaturating towards luma, we desaturate towards the per-channel tone mapped version. This essentially proves a smooth roll-off towards the "hollywood"-style (non-chromatic) tone mapping algorithm, which works better for bright content, while continuing to use the "linear" style (chromatic) tone mapping algorithm for primarily in-gamut content. We also split up the desaturation algorithm into strength and exponent, which allows users to use less aggressive desaturation settings without affecting the overall curve.
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@@ -5245,17 +5245,26 @@ The following video options are currently all specific to ``--vo=gpu`` and
The special value ``auto`` (default) will enable HDR peak computation
automatically if compute shaders and SSBOs are supported.
-``--tone-mapping-desaturate=<value>``
- Apply desaturation for highlights. The parameter essentially controls the
- steepness of the desaturation curve. The higher the parameter, the more
- aggressively colors will be desaturated. This setting helps prevent
- unnaturally blown-out colors for super-highlights, by (smoothly) turning
- into white instead. This makes images feel more natural, at the cost of
- reducing information about out-of-range colors.
-
- The default of 0.5 provides a good balance. This value is weaker than the
- ACES ODT curves' recommendation, but works better for most content in
- practice. A setting of 0.0 disables this option.
+``--tone-mapping-desaturate=<0.0..1.0>``
+ Apply desaturation for highlights (default: 0.75). The parameter controls
+ the strength of the desaturation curve. A value of 0.0 completely disables
+ it, while a value of 1.0 means that overly bright colors will tend towards
+ white. (This is not always the case, especially not for highlights that are
+ near primary colors)
+
+ Values in between apply progressively more/less aggressive desaturation.
+ This setting helps prevent unnaturally oversaturated colors for
+ super-highlights, by (smoothly) turning them into less saturated (per
+ channel tone mapped) colors instead. This makes images feel more natural,
+ at the cost of chromatic distortions for out-of-range colors. The default
+ value of 0.75 provides a good balance. Setting this to 0.0 preserves the
+ chromatic accuracy of the tone mapping process.
+
+``--tone-mapping-desaturate-exponent=<0.0..20.0>``
+ This setting controls the exponent of the desaturation curve, which
+ controls how bright a color needs to be in order to start being
+ desaturated. The default of 1.5 provides a reasonable balance. Decreasing
+ this exponent makes the curve more aggressive.
``--gamut-warning``
If enabled, mpv will mark all clipped/out-of-gamut pixels that exceed a