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authorJames Ross-Gowan <rossy@jrg.systems>2017-12-26 20:50:31 +1100
committerJan Ekström <jeebjp@gmail.com>2020-04-12 21:18:50 +0300
commit2a542b7f197c1936ac69b782c058885bbd9ee4a5 (patch)
treebd59908ac229b77ab3cb9ca4fe98f939dea3266b /DOCS/man/options.rst
parent530a0863b859e96d20318704284bf52962e691ec (diff)
downloadmpv-2a542b7f197c1936ac69b782c058885bbd9ee4a5.tar.bz2
mpv-2a542b7f197c1936ac69b782c058885bbd9ee4a5.tar.xz
vo_gpu: d3d11: add support for exclusive fullscreen
Lets the application fully control the rendering onto the screen instead of the compositor.
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@@ -5158,6 +5158,12 @@ The following video options are currently all specific to ``--vo=gpu`` and
use of compute shaders over fragment shaders wherever possible. Enabled by
default, although Nvidia users may want to disable it.
+``--d3d11-exclusive-fs=<yes|no>``
+ Switches the D3D11 swap chain fullscreen state to 'fullscreen' when
+ fullscreen video is requested. Also known as "exclusive fullscreen" or
+ "D3D fullscreen" in other applications. Gives mpv full control of
+ rendering on the swap chain's screen. Off by default.
+
``--d3d11-warp=<yes|no|auto>``
Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU
backend (default: auto). This is a high performance software renderer. By