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author | Niklas Haas <git@nand.wakku.to> | 2015-02-27 04:32:22 +0100 |
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committer | Niklas Haas <git@nand.wakku.to> | 2015-02-27 04:35:15 +0100 |
commit | 0da6a7346ae9c2dde2008f664da990bce15f77ab (patch) | |
tree | 0b1db229e69ac72d886af15b5a95a14c9aef7d9f /DOCS/man/options.rst | |
parent | 6e73b4dac726588ed3737a6918c7629e263eae1b (diff) | |
download | mpv-0da6a7346ae9c2dde2008f664da990bce15f77ab.tar.bz2 mpv-0da6a7346ae9c2dde2008f664da990bce15f77ab.tar.xz |
vo_opengl: implement antiringing for tensor scalers
This is based on pretty much the same (somewhat naive) logic right now.
I'm not convinced that the extra logic that eg. madVR includes is worth
enough to warrant heavily confusing the logic for it.
This shouldn't slow down the logic at all in any sane shader compiler,
and indeed it doesn't on any shader compiler that I tested.
Note that this currently doesn't affect cscale at all, due to the weird
implementation details of that.
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