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authorAkemi <der.richter@gmx.de>2016-10-06 19:21:21 +0200
committerwm4 <wm4@nowhere>2016-10-06 19:50:25 +0200
commite543853a7ff0ab4dcd4ccaf06c448013fd41c03a (patch)
tree52f3171752b9071c09b93099290c9e6f81a37642 /DOCS/man/options.rst
parent9340f19ba24d72d14b860e59bcfc2a51cfeee1de (diff)
downloadmpv-e543853a7ff0ab4dcd4ccaf06c448013fd41c03a.tar.bz2
mpv-e543853a7ff0ab4dcd4ccaf06c448013fd41c03a.tar.xz
cocoa: add glFlush() to cocoa backend
The glFlush() call was made optional recently since it's not needed in most cases. On OSX though this is needed since we removed kCGLPFADoubleBuffer from the context creation, so the glFlush() call was added to the cocoa backend only. The CGLFlushDrawable() call can be safely removed since it only does something when a double buffered context is used. Also fixes a small typo. Fixes #3627.
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1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index a32cb98cca..d17aefe347 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4593,7 +4593,7 @@ The following video options are currently all specific to ``--vo=opengl`` and
``--opengl-early-flush=<yes|no>``
Call ``glFlush()`` after rendering a frame and before attempting to display
- it (default: no). Can fix stuttering in some causes, in other cases probably
+ it (default: no). Can fix stuttering in some cases, in other cases probably
causes it. For testing - could be removed any time.
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