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authorsfan5 <sfan5@live.de>2018-09-23 00:29:44 +0200
committerJan Ekström <jeebjp@gmail.com>2018-09-26 23:53:05 +0300
commita4c5a4486e5897cd6fb5d8136ec1ea031a3e045a (patch)
tree54ed39626756b306498659f827860946e329275d /DOCS/man/options.rst
parent9dbab9661c4ed36dca1b655440a02db37cd92af0 (diff)
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vo_gpu: adjust PRNG variant used by GL shaders
Certain low-end Mali GPUs have a rather low precision and overflow during the PRNG calculations, thereby breaking e.g. deband-grain. Modify the permute() to avoid this, this does not impact the quality of PRNG output (noticeably). This problem was observed on: GL_VENDOR='ARM', GL_RENDERER='Mali-T720' GL_VERSION='OpenGL ES 3.1 v1.r15p0-00rel0.bdd9e62cdc8c88e0610a16b5901161e9'
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