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authorKranky K. Krackpot <fhlfibh@users.noreply.github.com>2017-09-29 11:16:41 +0300
committerJames Ross-Gowan <rossy@jrg.systems>2017-10-01 20:51:21 +1100
commit910600a36f0bcaba75a8d2b8c7b33e01ccb1dc52 (patch)
treede4104e093e8cce4ec33236457708ccaa3878074 /DOCS/man/options.rst
parenteb69e73eb449f1f63ff5b34520ced33e8ba5fb67 (diff)
downloadmpv-910600a36f0bcaba75a8d2b8c7b33e01ccb1dc52.tar.bz2
mpv-910600a36f0bcaba75a8d2b8c7b33e01ccb1dc52.tar.xz
Man page: fix typo
Man page: fix typo as of https://github.com/mpv-player/mpv/issues/4913
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@@ -4851,8 +4851,8 @@ The following video options are currently all specific to ``--vo=gpu`` and
inverted to make them stand out. Note: This option applies after the
effects of all of mpv's color space transformation / tone mapping options,
so it's a good idea to combine this with ``--tone-mapping=clip`` and use
- ``--target-gamut`` to set the gamut to simulate. For example,
- ``--target-gamut=bt.709`` would make mpv highlight all pixels that exceed the
+ ``--target-prim`` to set the gamut to simulate. For example,
+ ``--target-prim=bt.709`` would make mpv highlight all pixels that exceed the
gamut of a standard gamut (sRGB) display. This option also does not work
well with ICC profiles, since the 3DLUTs are always generated against the
source color space and have chromatically-accurate clipping built in.