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authorKevin Mitchell <kevmitch@gmail.com>2016-03-07 19:53:24 -0800
committerKevin Mitchell <kevmitch@gmail.com>2016-03-10 15:49:55 -0800
commit8ff09f32176c457e6350621cd61d0cabf7e160df (patch)
tree6d73b588090e2b7be6e624b18f8b41db74b33769 /DOCS/man/options.rst
parentd54b60c63d4fae913224d366a1e0c0701a1a2e5a (diff)
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vo_opengl: add dxva2 interop to angle backend
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as long as we use the dxva2 API, as there is no way to access the raw hardware decoded Direct3D9 surfaces.
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