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authorsfan5 <sfan5@live.de>2017-12-25 16:04:09 +0100
committerKevin Mitchell <kevmitch@gmail.com>2017-12-27 14:29:15 -0700
commit451fc931b0f4924801b9a27d25a5c0339b2fcace (patch)
treec96683a962052059e1ab9c02c6ee1c8476c929c0 /DOCS/man/options.rst
parent8a2db0c4b1a4e11b37541ac1eff90d4085fcb608 (diff)
downloadmpv-451fc931b0f4924801b9a27d25a5c0339b2fcace.tar.bz2
mpv-451fc931b0f4924801b9a27d25a5c0339b2fcace.tar.xz
vo_gpu/context: Let embedding application handle surface resizes
The callbacks for this are Java-only and EGL does not reliably return the correct values.
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diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index ed27598b8a..3a2c1a9fc4 100644
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@@ -4741,6 +4741,13 @@ The following video options are currently all specific to ``--vo=gpu`` and
OS X only.
+``--android-surface-width=<number>``
+``--android-surface-height=<number>``
+ Set dimensions of the rendering surface used by the Android gpu context.
+ Needs to be set by the embedding application.
+
+ Android with ``--gpu-context=android`` only.
+
``--swapchain-depth=<N>``
Allow up to N in-flight frames. This essentially controls the frame
latency. Increasing the swapchain depth can improve pipelining and prevent