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author | wm4 <wm4@nowhere> | 2016-04-27 14:03:30 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-27 14:06:50 +0200 |
commit | dff33893f2ea91f425bceeec6596556d569e0370 (patch) | |
tree | adf74118a9b1b00a425beba03a2dcbe39d3f3fc9 /DOCS/man/mpv.rst | |
parent | 98969946883e4985f9b65e4987f59c65452a6fe4 (diff) | |
download | mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.bz2 mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.xz |
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.
Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
Diffstat (limited to 'DOCS/man/mpv.rst')
0 files changed, 0 insertions, 0 deletions