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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-12-19 21:08:14 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-12-19 21:08:14 +0000
commit81783bceed260a17ccd353038327d168109c2a25 (patch)
tree7373106eede7cde8bbb2cdda5cf92518ec2cbf06 /DOCS/man/en
parent763402d423c74007417f8e2514f8cb900cc7ddc6 (diff)
downloadmpv-81783bceed260a17ccd353038327d168109c2a25.tar.bz2
mpv-81783bceed260a17ccd353038327d168109c2a25.tar.xz
Slightly improve vo_gl suboption documentation.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30075 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/man/en')
-rw-r--r--DOCS/man/en/mplayer.113
1 files changed, 10 insertions, 3 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 80f85a3069..f8bd228b8b 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3839,6 +3839,9 @@ Values below 0 will leave it at the system default.
This limits the framerate to (horizontal refresh rate / n).
Requires GLX_SGI_swap_control support to work.
With some (most/all?) implementations this only works in fullscreen mode.
+.IPs ycbcr
+Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
+In most cases this is probably slower than doing software conversion to RGB.
.IPs yuv=<n>
Select the type of YUV to RGB conversion.
.RSss
@@ -3882,9 +3885,6 @@ Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
Speed depends more on GPU memory bandwidth than other methods.
.RE
-.IPs ycbcr
-Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
-In most cases this is probably slower than doing software conversion to RGB.
.IPs lscale=<n>
Select the scaling function to use for luminance scaling.
Only valid for yuv modes 2, 3, 4 and 6.
@@ -3922,6 +3922,13 @@ for customtex texture.
.IPs (no)customtrect
If enabled, use texture_rectangle for customtex texture.
Default is disabled.
+.IPs (no)mipmapgen
+If enabled, mipmaps for the video are automatically generated.
+This should be useful together with the customprog and the TXB
+instruction to implement blur filters with a large radius.
+For most OpenGL implementations this is very slow for any non-RGB
+formats.
+Default is disabled.
.RE
.sp 1
.RS