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author | wm4 <wm4@nowhere> | 2013-12-01 23:39:13 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-12-01 23:39:13 +0100 |
commit | dc582f2505d7583f414dcfa777371f986de381d3 (patch) | |
tree | 20fdff93deb3b96a10f0022db8c04244677a56a6 /DOCS/man/en/vo.rst | |
parent | f30c2c99d16527c045caee90c9f7b2a7a7c85c00 (diff) | |
download | mpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.bz2 mpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.xz |
vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.
The _only_ reason we're adding this is because VDA can export rectangle
textures only.
Diffstat (limited to 'DOCS/man/en/vo.rst')
-rw-r--r-- | DOCS/man/en/vo.rst | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 3d6bc0095f..8a7e8e55ff 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -486,6 +486,11 @@ Available video output drivers are: Set the YUV chroma sample location. auto means use the bitstream flags (default: auto). + ``rectangle-textures`` + Force use of rectangle textures (default: no). Normally this shouldn't + have any advantages over normal textures. Note that hardware decoding + overrides this flag. + ``opengl-hq`` Same as ``opengl``, but with default settings for high quality rendering. |