diff options
author | wm4 <wm4@nowhere> | 2013-06-08 02:15:24 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2013-06-28 21:20:41 +0200 |
commit | ac266da6588f25a449a739f7a6a3d2c69ca80e19 (patch) | |
tree | 6fc863452bec6fd07b05d057d093946772ba96c7 /DOCS/man/en/vo.rst | |
parent | 3382a6f6e48c7e093c2b7e0e4a0e28b60a084358 (diff) | |
download | mpv-ac266da6588f25a449a739f7a6a3d2c69ca80e19.tar.bz2 mpv-ac266da6588f25a449a739f7a6a3d2c69ca80e19.tar.xz |
vo_opengl: handle chroma location
Use the video decoder chroma location flags and render chroma locations
other than centered. Until now, we've always used the intuitive and
obvious centered chroma location, but H.264 uses something else.
FFmpeg provides a small overview in libavcodec/avcodec.h:
-----------
/**
* X X 3 4 X X are luma samples,
* 1 2 1-6 are possible chroma positions
* X X 5 6 X 0 is undefined/unknown position
*/
enum AVChromaLocation{
AVCHROMA_LOC_UNSPECIFIED = 0,
AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default
AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263
AVCHROMA_LOC_TOPLEFT = 3, ///< DV
AVCHROMA_LOC_TOP = 4,
AVCHROMA_LOC_BOTTOMLEFT = 5,
AVCHROMA_LOC_BOTTOM = 6,
AVCHROMA_LOC_NB , ///< Not part of ABI
};
-----------
The visual difference is literally minimal, but since videophiles
apparently consider this detail as quality mark of a video renderer,
support it anyway. We don't bother with chroma locations other than
centered and left, though.
Not sure about correctness, but it's probably ok.
Diffstat (limited to 'DOCS/man/en/vo.rst')
-rw-r--r-- | DOCS/man/en/vo.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 079e146f8a..3b2c280724 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -465,6 +465,10 @@ opengl that when using FBO indirections (such as with ``opengl-hq``), a FBO format with alpha must be specified with the ``fbo-format`` option. + chroma-location=<auto|center|left> + Set the YUV chroma sample location. auto means use the bitstream + flags (default: auto). + opengl-hq Same as ``opengl``, but with default settings for high quality rendering. |