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authorwm4 <wm4@nowhere>2012-11-11 17:58:52 +0100
committerwm4 <wm4@nowhere>2012-11-11 18:02:07 +0100
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vo_opengl: disable extended downscaling by default
To simplify implementation, the same filter kernel was used for both directions, even when the scaling factors were different. It turns out that people actually did this, and that the resulting rendering errors were rather visible. Disable this feature by default, as fixing it would require structural changes, and it's a useless anyway.
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1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index e48f53d47c..d3dcf7f388 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -456,7 +456,7 @@ opengl-hq
This is equivalent to:
- | --vo=opengl:lscale=lanczos2:fancy-downscaling:dither-depth=0:pbo:fbo-format=rgb16
+ | --vo=opengl:lscale=lanczos2:dither-depth=0:pbo:fbo-format=rgb16
Note that some cheaper LCDs do dithering that gravely interferes with
vo_opengl's dithering. Disabling dithering with ``dither-depth=-1`` helps.