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authorRudolf Polzer <divverent@xonotic.org>2013-01-04 17:43:37 +0100
committerRudolf Polzer <divverent@xonotic.org>2013-01-10 12:34:40 +0100
commit6c79888f7d2b820043c342030e1a7c7112a00ed8 (patch)
treeae83bf4d6585f992cf3f82f58e439cef1fe4aacc /DOCS/man/en/vo.rst
parent015548401c3eca281fd87984843353089e73f9a3 (diff)
downloadmpv-6c79888f7d2b820043c342030e1a7c7112a00ed8.tar.bz2
mpv-6c79888f7d2b820043c342030e1a7c7112a00ed8.tar.xz
vo_sdl: add a "sw" flag like in opengl
Also, rework the renderer creation for the flag being generally effective even if the "SW renderer" is detected only after creating a context.
Diffstat (limited to 'DOCS/man/en/vo.rst')
-rw-r--r--DOCS/man/en/vo.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index 941a7a7283..0af4d6bd03 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -665,6 +665,9 @@ sdl
hardware acceleration. Should work everywhere where SDL 2.0 builds. For
tuning, refer to your copy of the file SDL_hints.h.
+ sw
+ Continue even if a software renderer is detected.
+
null
Produces no video output. Useful for benchmarking.