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author | Uoti Urpala <uau@glyph.nonexistent.invalid> | 2009-12-30 00:14:20 +0200 |
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committer | Uoti Urpala <uau@glyph.nonexistent.invalid> | 2009-12-30 00:14:20 +0200 |
commit | dc7f1830224e1953fb07ffcc045735b2b15af310 (patch) | |
tree | 3028341d6fd07c19b8b7c78fdfd7c411cbdce573 /DOCS/man/en/mplayer.1 | |
parent | 0f81e5f9732d143ab47c9b03dfd528f3a0af4aea (diff) | |
parent | a0601ed2566d132fec57dcf163372f9f341f3c13 (diff) | |
download | mpv-dc7f1830224e1953fb07ffcc045735b2b15af310.tar.bz2 mpv-dc7f1830224e1953fb07ffcc045735b2b15af310.tar.xz |
Merge svn changes up to r30104
Ignore the broken correct-pts change in r30100.
Diffstat (limited to 'DOCS/man/en/mplayer.1')
-rw-r--r-- | DOCS/man/en/mplayer.1 | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1 index 60c9ac9599..61d2e36adf 100644 --- a/DOCS/man/en/mplayer.1 +++ b/DOCS/man/en/mplayer.1 @@ -3814,6 +3814,9 @@ Values below 0 will leave it at the system default. This limits the framerate to (horizontal refresh rate / n). Requires GLX_SGI_swap_control support to work. With some (most/all?) implementations this only works in fullscreen mode. +.IPs ycbcr +Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB. +In most cases this is probably slower than doing software conversion to RGB. .IPs yuv=<n> Select the type of YUV to RGB conversion. .RSss @@ -3857,9 +3860,6 @@ Provides brightness, contrast, saturation, hue and gamma control. Gamma can also be set independently for red, green and blue. Speed depends more on GPU memory bandwidth than other methods. .RE -.IPs ycbcr -Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB. -In most cases this is probably slower than doing software conversion to RGB. .IPs lscale=<n> Select the scaling function to use for luminance scaling. Only valid for yuv modes 2, 3, 4 and 6. @@ -3897,6 +3897,13 @@ for customtex texture. .IPs (no)customtrect If enabled, use texture_rectangle for customtex texture. Default is disabled. +.IPs (no)mipmapgen +If enabled, mipmaps for the video are automatically generated. +This should be useful together with the customprog and the TXB +instruction to implement blur filters with a large radius. +For most OpenGL implementations this is very slow for any non-RGB +formats. +Default is disabled. .RE .sp 1 .RS |