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authorUoti Urpala <uau@glyph.nonexistent.invalid>2009-12-30 00:14:20 +0200
committerUoti Urpala <uau@glyph.nonexistent.invalid>2009-12-30 00:14:20 +0200
commitdc7f1830224e1953fb07ffcc045735b2b15af310 (patch)
tree3028341d6fd07c19b8b7c78fdfd7c411cbdce573 /DOCS/man/en/mplayer.1
parent0f81e5f9732d143ab47c9b03dfd528f3a0af4aea (diff)
parenta0601ed2566d132fec57dcf163372f9f341f3c13 (diff)
downloadmpv-dc7f1830224e1953fb07ffcc045735b2b15af310.tar.bz2
mpv-dc7f1830224e1953fb07ffcc045735b2b15af310.tar.xz
Merge svn changes up to r30104
Ignore the broken correct-pts change in r30100.
Diffstat (limited to 'DOCS/man/en/mplayer.1')
-rw-r--r--DOCS/man/en/mplayer.113
1 files changed, 10 insertions, 3 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 60c9ac9599..61d2e36adf 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3814,6 +3814,9 @@ Values below 0 will leave it at the system default.
This limits the framerate to (horizontal refresh rate / n).
Requires GLX_SGI_swap_control support to work.
With some (most/all?) implementations this only works in fullscreen mode.
+.IPs ycbcr
+Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
+In most cases this is probably slower than doing software conversion to RGB.
.IPs yuv=<n>
Select the type of YUV to RGB conversion.
.RSss
@@ -3857,9 +3860,6 @@ Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
Speed depends more on GPU memory bandwidth than other methods.
.RE
-.IPs ycbcr
-Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
-In most cases this is probably slower than doing software conversion to RGB.
.IPs lscale=<n>
Select the scaling function to use for luminance scaling.
Only valid for yuv modes 2, 3, 4 and 6.
@@ -3897,6 +3897,13 @@ for customtex texture.
.IPs (no)customtrect
If enabled, use texture_rectangle for customtex texture.
Default is disabled.
+.IPs (no)mipmapgen
+If enabled, mipmaps for the video are automatically generated.
+This should be useful together with the customprog and the TXB
+instruction to implement blur filters with a large radius.
+For most OpenGL implementations this is very slow for any non-RGB
+formats.
+Default is disabled.
.RE
.sp 1
.RS