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author | wm4 <wm4@nowhere> | 2014-12-09 21:51:00 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-09 21:55:27 +0100 |
commit | 900c2e9f7805c0b8102b6563fda7841378d353a8 (patch) | |
tree | b0f251df455b05971d91fc3998c00ae4f6f9ad0f /DOCS/man/changes.rst | |
parent | 273565c525f92e62e3cf7e51257d8b5ea8085ba0 (diff) | |
download | mpv-900c2e9f7805c0b8102b6563fda7841378d353a8.tar.bz2 mpv-900c2e9f7805c0b8102b6563fda7841378d353a8.tar.xz |
player: change interaction between revert_seek and ab-loops
The result isn't quite what I imagined, because the A-point is never
marked as a seek point (so you can't jump between A and B), but it's
still slightly better than before.
Diffstat (limited to 'DOCS/man/changes.rst')
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