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authorwm4 <wm4@nowhere>2018-02-20 13:30:18 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-02-28 00:55:06 -0800
commitb03712143012f08591de59d09675fdd3a0eaeed8 (patch)
tree34bdfe31802573c1452dcbe023610acad3f1b5a9 /DOCS/interface-changes.rst
parente76fda8594a7fa19888260c86d95396c5e799cad (diff)
downloadmpv-b03712143012f08591de59d09675fdd3a0eaeed8.tar.bz2
mpv-b03712143012f08591de59d09675fdd3a0eaeed8.tar.xz
client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than OpenGL, especially D3D11 and vulkan. In theory it's now possible to support other vo_gpu backends, as well as backends that don't use the vo_gpu code at all. This also aims to get rid of the dumb mpv_get_sub_api() function. The life cycle of the new mpv_render_context is a bit different from mpv_opengl_cb_context, and you explicitly create/destroy the new context, instead of calling init/uninit on an object returned by mpv_get_sub_api(). In other to make the render API generic, it's annoyingly EGL style, and requires you to pass in API-specific objects to generic functions. This is to avoid explicit objects like the internal ra API has, because that sounds more complicated and annoying for an API that's supposed to never change. The opengl_cb API will continue to exist for a bit longer, but internally there are already a few tradeoffs, like reduced thread-safety. Mostly untested. Seems to work fine with mpc-qt.
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@@ -72,6 +72,8 @@ Interface changes
will probably stall.
- deprecate the OpenGL cocoa backend, option choice --gpu-context=cocoa
when used with --gpu-api=opengl (use --vo=opengl-cb)
+ - rename --vo=opengl-cb to --vo=libmpv (goes in hand with the opengl-cb
+ API deprecation, see client-api-changes.rst)
- make --deinterlace=yes always deinterlace, instead of trying to check
certain unreliable video metadata. Also flip the defaults of all builtin
HW deinterlace filters to always deinterlace.